; RUN: llc < %s | FileCheck --check-prefix AS %s ; RUN: opt -S -interleaved-load-combine < %s | FileCheck %s ; ModuleID = 'aarch64_interleaved-ld-combine.bc' target datalayout = "e-m:e-i64:64-i128:128-n32:64-S128" target triple = "arm64--linux-gnu" ; This should be lowered into LD4 define void @aarch64_ilc_const(<4 x float>* %ptr) { entry: ;;; Check LLVM transformation ; CHECK-LABEL: @aarch64_ilc_const( ; CHECK-DAG: [[GEP:%.+]] = getelementptr inbounds <4 x float>, <4 x float>* %ptr, i64 2 ; CHECK-DAG: [[CAST:%.+]] = bitcast <4 x float>* [[GEP]] to <16 x float>* ; CHECK-DAG: [[LOAD:%.+]] = load <16 x float>, <16 x float>* [[CAST]], align 16 ; CHECK-DAG: %{{.* }}= shufflevector <16 x float> [[LOAD]], <16 x float> poison, <4 x i32> <i32 0, i32 4, i32 8, i32 12> ; CHECK-DAG: %{{.* }}= shufflevector <16 x float> [[LOAD]], <16 x float> poison, <4 x i32> <i32 1, i32 5, i32 9, i32 13> ; CHECK-DAG: %{{.* }}= shufflevector <16 x float> [[LOAD]], <16 x float> poison, <4 x i32> <i32 2, i32 6, i32 10, i32 14> ; CHECK-DAG: %{{.* }}= shufflevector <16 x float> [[LOAD]], <16 x float> poison, <4 x i32> <i32 3, i32 7, i32 11, i32 15> ; CHECK: ret void ;;; Check if it gets lowerd ; AS-LABEL: aarch64_ilc_const ; AS: ld4 ; AS: ret %gep1 = getelementptr inbounds <4 x float>, <4 x float>* %ptr, i64 2 %gep2 = getelementptr inbounds <4 x float>, <4 x float>* %ptr, i64 3 %gep3 = getelementptr inbounds <4 x float>, <4 x float>* %ptr, i64 4 %gep4 = getelementptr inbounds <4 x float>, <4 x float>* %ptr, i64 5 %ld1 = load <4 x float>, <4 x float>* %gep1, align 16 %ld2 = load <4 x float>, <4 x float>* %gep2, align 16 %ld3 = load <4 x float>, <4 x float>* %gep3, align 16 %ld4 = load <4 x float>, <4 x float>* %gep4, align 16 %sv1 = shufflevector <4 x float> %ld1, <4 x float> %ld2, <4 x i32> <i32 0, i32 1, i32 4, i32 5> %sv2 = shufflevector <4 x float> %ld1, <4 x float> %ld2, <4 x i32> <i32 2, i32 3, i32 6, i32 7> %sv3 = shufflevector <4 x float> %ld3, <4 x float> %ld4, <4 x i32> <i32 0, i32 1, i32 4, i32 5> %sv4 = shufflevector <4 x float> %ld3, <4 x float> %ld4, <4 x i32> <i32 2, i32 3, i32 6, i32 7> %m0_3 = shufflevector <4 x float> %sv1, <4 x float> %sv3, <4 x i32> <i32 0, i32 2, i32 4, i32 6> %m4_7 = shufflevector <4 x float> %sv1, <4 x float> %sv3, <4 x i32> <i32 1, i32 3, i32 5, i32 7> %m8_11 = shufflevector <4 x float> %sv2, <4 x float> %sv4, <4 x i32> <i32 0, i32 2, i32 4, i32 6> %m12_15 = shufflevector <4 x float> %sv2, <4 x float> %sv4, <4 x i32> <i32 1, i32 3, i32 5, i32 7> store <4 x float> %m0_3, <4 x float>* %gep1, align 16 store <4 x float> %m4_7, <4 x float>* %gep2, align 16 store <4 x float> %m8_11, <4 x float>* %gep3, align 16 store <4 x float> %m12_15, <4 x float>* %gep4, align 16 ret void } ; This should be lowered into LD4 define void @aarch64_ilc_idx(<4 x float>* %ptr, i64 %idx) { entry: ;;; Check LLVM transformation ; CHECK-LABEL: @aarch64_ilc_idx( ; CHECK-DAG: [[ADD:%.+]] = add i64 %idx, 16 ; CHECK-DAG: [[LSHR:%.+]] = lshr i64 [[ADD]], 2 ; CHECK-DAG: [[GEP:%.+]] = getelementptr inbounds <4 x float>, <4 x float>* %ptr, i64 [[LSHR]] ; CHECK-DAG: [[CAST:%.+]] = bitcast <4 x float>* [[GEP]] to <16 x float>* ; CHECK-DAG: [[LOAD:%.+]] = load <16 x float>, <16 x float>* [[CAST]], align 16 ; CHECK-DAG: %{{.* }}= shufflevector <16 x float> [[LOAD]], <16 x float> poison, <4 x i32> <i32 0, i32 4, i32 8, i32 12> ; CHECK-DAG: %{{.* }}= shufflevector <16 x float> [[LOAD]], <16 x float> poison, <4 x i32> <i32 1, i32 5, i32 9, i32 13> ; CHECK-DAG: %{{.* }}= shufflevector <16 x float> [[LOAD]], <16 x float> poison, <4 x i32> <i32 2, i32 6, i32 10, i32 14> ; CHECK-DAG: %{{.* }}= shufflevector <16 x float> [[LOAD]], <16 x float> poison, <4 x i32> <i32 3, i32 7, i32 11, i32 15> ; CHECK: ret void ; AS-LABEL: aarch64_ilc_idx ; AS-DAG: lsl [[LSL:x[0-9]+]], x1, #2 ; AS-DAG: add [[ADD:x[0-9]+]], [[LSL]], #64 ; AS-DAG: and [[AND:x[0-9]+]], [[ADD]], #0xfffffffffffffff0 ; AS-DAG: add [[ADR:x[0-9]+]], x0, [[AND]] ; AS-DAG: ld4 { v[[V0:[0-9]+]].4s, v[[V1:[0-9]+]].4s, v[[V2:[0-9]+]].4s, v[[V3:[0-9]+]].4s }, [[[ADR]]] ; AS-DAG: str q[[V0]] ; AS-DAG: str q[[V1]] ; AS-DAG: str q[[V2]] ; AS-DAG: str q[[V3]] ; AS: ret %a2 = add i64 %idx, 20 %idx2 = lshr i64 %a2, 2 %a3 = add i64 %idx, 24 %a1 = add i64 %idx, 16 %idx1 = lshr i64 %a1, 2 %idx3 = lshr i64 %a3, 2 %a4 = add i64 %idx, 28 %idx4 = lshr i64 %a4, 2 %gep2 = getelementptr inbounds <4 x float>, <4 x float>* %ptr, i64 %idx2 %gep4 = getelementptr inbounds <4 x float>, <4 x float>* %ptr, i64 %idx4 %gep1 = getelementptr inbounds <4 x float>, <4 x float>* %ptr, i64 %idx1 %gep3 = getelementptr inbounds <4 x float>, <4 x float>* %ptr, i64 %idx3 %ld1 = load <4 x float>, <4 x float>* %gep1, align 16 %ld2 = load <4 x float>, <4 x float>* %gep2, align 16 %ld3 = load <4 x float>, <4 x float>* %gep3, align 16 %ld4 = load <4 x float>, <4 x float>* %gep4, align 16 %sv1 = shufflevector <4 x float> %ld1, <4 x float> %ld2, <4 x i32> <i32 0, i32 1, i32 4, i32 5> %sv2 = shufflevector <4 x float> %ld1, <4 x float> %ld2, <4 x i32> <i32 2, i32 3, i32 6, i32 7> %sv3 = shufflevector <4 x float> %ld3, <4 x float> %ld4, <4 x i32> <i32 0, i32 1, i32 4, i32 5> %sv4 = shufflevector <4 x float> %ld3, <4 x float> %ld4, <4 x i32> <i32 2, i32 3, i32 6, i32 7> %m0_3 = shufflevector <4 x float> %sv1, <4 x float> %sv3, <4 x i32> <i32 0, i32 2, i32 4, i32 6> %m4_7 = shufflevector <4 x float> %sv1, <4 x float> %sv3, <4 x i32> <i32 1, i32 3, i32 5, i32 7> %m8_11 = shufflevector <4 x float> %sv2, <4 x float> %sv4, <4 x i32> <i32 0, i32 2, i32 4, i32 6> %m12_15 = shufflevector <4 x float> %sv2, <4 x float> %sv4, <4 x i32> <i32 1, i32 3, i32 5, i32 7> store <4 x float> %m0_3, <4 x float>* %gep1, align 16 store <4 x float> %m4_7, <4 x float>* %gep2, align 16 store <4 x float> %m8_11, <4 x float>* %gep3, align 16 store <4 x float> %m12_15, <4 x float>* %gep4, align 16 ret void } ; This should be lowered into LD4, a offset of has to be taken into account %struct.ilc = type <{ float, [0 x <4 x float>] }> define void @aarch64_ilc_struct(%struct.ilc* %ptr, i64 %idx) { entry: ;;; Check LLVM transformation ; CHECK-LABEL: @aarch64_ilc_struct( ; CHECK-DAG: [[LSHR:%.+]] = lshr i64 %idx, 2 ; CHECK-DAG: [[GEP:%.+]] = getelementptr %struct.ilc, %struct.ilc* %ptr, i32 0, i32 1, i64 [[LSHR]] ; CHECK-DAG: [[CAST:%.+]] = bitcast <4 x float>* [[GEP]] to <16 x float>* ; CHECK-DAG: [[LOAD:%.+]] = load <16 x float>, <16 x float>* [[CAST]], align 4 ; CHECK-DAG: %{{.* }}= shufflevector <16 x float> [[LOAD]], <16 x float> poison, <4 x i32> <i32 0, i32 4, i32 8, i32 12> ; CHECK-DAG: %{{.* }}= shufflevector <16 x float> [[LOAD]], <16 x float> poison, <4 x i32> <i32 1, i32 5, i32 9, i32 13> ; CHECK-DAG: %{{.* }}= shufflevector <16 x float> [[LOAD]], <16 x float> poison, <4 x i32> <i32 2, i32 6, i32 10, i32 14> ; CHECK-DAG: %{{.* }}= shufflevector <16 x float> [[LOAD]], <16 x float> poison, <4 x i32> <i32 3, i32 7, i32 11, i32 15> ; CHECK: ret void ; AS-LABEL: aarch64_ilc_struct ; AS-DAG: lsl [[LSL:x[0-9]+]], x1, #2 ; AS-DAG: add [[ADD:x[0-9]+]], x0, #4 ; AS-DAG: and [[AND:x[0-9]+]], [[LSL]], #0xfffffffffffffff0 ; AS-DAG: add [[ADR:x[0-9]+]], [[ADD]], [[AND]] ; AS-DAG: ld4 { v[[V0:[0-9]+]].4s, v[[V1:[0-9]+]].4s, v[[V2:[0-9]+]].4s, v[[V3:[0-9]+]].4s }, [[[ADR]]] ; AS-DAG: str q[[V0]] ; AS-DAG: str q[[V1]] ; AS-DAG: str q[[V2]] ; AS-DAG: str q[[V3]] ; AS: ret %a1 = add i64 %idx, 4 %idx2 = lshr i64 %a1, 2 %a2 = add i64 %idx, 8 %idx3 = lshr i64 %a2, 2 %a3 = add i64 %idx, 12 %idx4 = lshr i64 %a3, 2 %gep2 = getelementptr %struct.ilc, %struct.ilc* %ptr, i32 0, i32 1, i64 %idx2 %gep3 = getelementptr %struct.ilc, %struct.ilc* %ptr, i32 0, i32 1, i64 %idx3 %gep4 = getelementptr %struct.ilc, %struct.ilc* %ptr, i32 0, i32 1, i64 %idx4 %idx1 = lshr i64 %idx, 2 %gep1 = getelementptr %struct.ilc, %struct.ilc* %ptr, i32 0, i32 1, i64 %idx1 %ld1 = load <4 x float>, <4 x float>* %gep1, align 4 %ld2 = load <4 x float>, <4 x float>* %gep2, align 4 %ld3 = load <4 x float>, <4 x float>* %gep3, align 4 %ld4 = load <4 x float>, <4 x float>* %gep4, align 4 %sv1 = shufflevector <4 x float> %ld1, <4 x float> %ld2, <4 x i32> <i32 0, i32 1, i32 4, i32 5> %sv2 = shufflevector <4 x float> %ld1, <4 x float> %ld2, <4 x i32> <i32 2, i32 3, i32 6, i32 7> %sv3 = shufflevector <4 x float> %ld3, <4 x float> %ld4, <4 x i32> <i32 0, i32 1, i32 4, i32 5> %sv4 = shufflevector <4 x float> %ld3, <4 x float> %ld4, <4 x i32> <i32 2, i32 3, i32 6, i32 7> %m0_3 = shufflevector <4 x float> %sv1, <4 x float> %sv3, <4 x i32> <i32 0, i32 2, i32 4, i32 6> %m4_7 = shufflevector <4 x float> %sv1, <4 x float> %sv3, <4 x i32> <i32 1, i32 3, i32 5, i32 7> %m8_11 = shufflevector <4 x float> %sv2, <4 x float> %sv4, <4 x i32> <i32 0, i32 2, i32 4, i32 6> %m12_15 = shufflevector <4 x float> %sv2, <4 x float> %sv4, <4 x i32> <i32 1, i32 3, i32 5, i32 7> store <4 x float> %m0_3, <4 x float>* %gep1, align 16 store <4 x float> %m4_7, <4 x float>* %gep2, align 16 store <4 x float> %m8_11, <4 x float>* %gep3, align 16 store <4 x float> %m12_15, <4 x float>* %gep4, align 16 ret void } ; This should be lowered into LD2 define void @aarch64_ilc_idx_ld2(<4 x float>* %ptr, i64 %idx) { entry: ; CHECK-LABEL: @aarch64_ilc_idx_ld2( ; CHECK-DAG: [[LSHR:%.+]] = lshr i64 %idx, 2 ; CHECK-DAG: [[GEP:%.+]] = getelementptr inbounds <4 x float>, <4 x float>* %ptr, i64 [[LSHR]] ; CHECK-DAG: [[CAST:%.+]] = bitcast <4 x float>* [[GEP]] to <8 x float>* ; CHECK-DAG: [[LOAD:%.+]] = load <8 x float>, <8 x float>* [[CAST]], align 16 ; CHECK: %{{.* }}= shufflevector <8 x float> [[LOAD]], <8 x float> poison, <4 x i32> <i32 0, i32 2, i32 4, i32 6> ; CHECK: %{{.* }}= shufflevector <8 x float> [[LOAD]], <8 x float> poison, <4 x i32> <i32 1, i32 3, i32 5, i32 7> ; CHECK-DAG: ret void ; AS-LABEL: aarch64_ilc_idx_ld2 ; AS: ld2 ; AS: ret %idx1 = lshr i64 %idx, 2 %a1 = add i64 %idx, 4 %idx2 = lshr i64 %a1, 2 %gep1 = getelementptr inbounds <4 x float>, <4 x float>* %ptr, i64 %idx1 %gep2 = getelementptr inbounds <4 x float>, <4 x float>* %ptr, i64 %idx2 %ld1 = load <4 x float>, <4 x float>* %gep1, align 16 %ld2 = load <4 x float>, <4 x float>* %gep2, align 16 %m0_3 = shufflevector <4 x float> %ld1, <4 x float> %ld2, <4 x i32> <i32 0, i32 2, i32 4, i32 6> %m4_7 = shufflevector <4 x float> %ld1, <4 x float> %ld2, <4 x i32> <i32 1, i32 3, i32 5, i32 7> store <4 x float> %m0_3, <4 x float>* %gep1 store <4 x float> %m4_7, <4 x float>* %gep2 ret void } ; This should be lowered into LD3 define void @aarch64_ilc_idx_ld3(<4 x float>* %ptr, i64 %idx) { entry: ; CHECK-LABEL: @aarch64_ilc_idx_ld3( ; CHECK-DAG: [[LSHR:%.+]] = lshr i64 %idx, 2 ; CHECK-DAG: [[GEP:%.+]] = getelementptr inbounds <4 x float>, <4 x float>* %ptr, i64 [[LSHR]] ; CHECK-DAG: [[CAST:%.+]] = bitcast <4 x float>* [[GEP]] to <12 x float>* ; CHECK-DAG: [[LOAD:%.+]] = load <12 x float>, <12 x float>* [[CAST]], align 16 ; CHECK: %{{.* }}= shufflevector <12 x float> [[LOAD]], <12 x float> poison, <4 x i32> <i32 0, i32 3, i32 6, i32 9> ; CHECK: %{{.* }}= shufflevector <12 x float> [[LOAD]], <12 x float> poison, <4 x i32> <i32 1, i32 4, i32 7, i32 10> ; CHECK: %{{.* }}= shufflevector <12 x float> [[LOAD]], <12 x float> poison, <4 x i32> <i32 2, i32 5, i32 8, i32 11> ; CHECK-DAG: ret void ; AS-LABEL: aarch64_ilc_idx_ld3 ; AS: ld3 ; AS: ret %idx1 = lshr i64 %idx, 2 %a1 = add i64 %idx, 4 %idx2 = lshr i64 %a1, 2 %a2 = add i64 %idx, 8 %idx3 = lshr i64 %a2, 2 %gep1 = getelementptr inbounds <4 x float>, <4 x float>* %ptr, i64 %idx1 %gep2 = getelementptr inbounds <4 x float>, <4 x float>* %ptr, i64 %idx2 %gep3 = getelementptr inbounds <4 x float>, <4 x float>* %ptr, i64 %idx3 %ld1 = load <4 x float>, <4 x float>* %gep1, align 16 %ld2 = load <4 x float>, <4 x float>* %gep2, align 16 %ld3 = load <4 x float>, <4 x float>* %gep3, align 16 %sv1 = shufflevector <4 x float> %ld1, <4 x float> %ld2, <4 x i32> <i32 0, i32 3, i32 6, i32 undef> %sv2 = shufflevector <4 x float> %ld1, <4 x float> %ld2, <4 x i32> <i32 1, i32 4, i32 7, i32 undef> %sv3 = shufflevector <4 x float> %ld1, <4 x float> %ld2, <4 x i32> <i32 2, i32 5, i32 undef, i32 undef> %m0_3 = shufflevector <4 x float> %sv1, <4 x float> %ld3, <4 x i32> <i32 0, i32 1, i32 2, i32 5> %m4_7 = shufflevector <4 x float> %sv2, <4 x float> %ld3, <4 x i32> <i32 0, i32 1, i32 2, i32 6> %m8_11 = shufflevector <4 x float> %sv3, <4 x float> %ld3, <4 x i32> <i32 0, i32 1, i32 4, i32 7> store <4 x float> %m0_3, <4 x float>* %gep1, align 16 store <4 x float> %m4_7, <4 x float>* %gep2, align 16 store <4 x float> %m8_11, <4 x float>* %gep3, align 16 ret void } ; %sv3 = shufflevector <4 x float> %ld3, <4 x float> %ld4, <4 x i32> <i32 0, i32 undef, i32 4, i32 undef> ; This must not be lowered define void @aarch64_ilc_i32_idx(<4 x float>* %ptr, i32 %idx) { ; CHECK-LABEL: @aarch64_ilc_i32_idx( ; CHECK: %idx1 = lshr i32 %idx, 2 ; CHECK-NEXT: %a1 = add i32 %idx, 4 ; CHECK-NEXT: %idx2 = lshr i32 %a1, 2 ; CHECK-NEXT: %gep1 = getelementptr inbounds <4 x float>, <4 x float>* %ptr, i32 %idx1 ; CHECK-NEXT: %gep2 = getelementptr inbounds <4 x float>, <4 x float>* %ptr, i32 %idx2 ; CHECK-NEXT: %ld1 = load <4 x float>, <4 x float>* %gep1, align 16 ; CHECK-NEXT: %ld2 = load <4 x float>, <4 x float>* %gep2, align 16 ; CHECK-NEXT: %m0_3 = shufflevector <4 x float> %ld1, <4 x float> %ld2, <4 x i32> <i32 0, i32 2, i32 4, i32 6> ; CHECK-NEXT: %m4_7 = shufflevector <4 x float> %ld1, <4 x float> %ld2, <4 x i32> <i32 1, i32 3, i32 5, i32 7> ; CHECK-NEXT: store <4 x float> %m0_3, <4 x float>* %gep1, align 16 ; CHECK-NEXT: store <4 x float> %m4_7, <4 x float>* %gep2, align 16 ; CHECK-NEXT: ret void ; AS-LABEL: aarch64_ilc_i32_idx ; AS-DAG: @function ; AS-NOT: ld2 ; AS-NOT: ld3 ; AS-NOT: ld4 ; AS-DAG: ret entry: %idx1 = lshr i32 %idx, 2 %a1 = add i32 %idx, 4 %idx2 = lshr i32 %a1, 2 %gep1 = getelementptr inbounds <4 x float>, <4 x float>* %ptr, i32 %idx1 %gep2 = getelementptr inbounds <4 x float>, <4 x float>* %ptr, i32 %idx2 %ld1 = load <4 x float>, <4 x float>* %gep1, align 16 %ld2 = load <4 x float>, <4 x float>* %gep2, align 16 %m0_3 = shufflevector <4 x float> %ld1, <4 x float> %ld2, <4 x i32> <i32 0, i32 2, i32 4, i32 6> %m4_7 = shufflevector <4 x float> %ld1, <4 x float> %ld2, <4 x i32> <i32 1, i32 3, i32 5, i32 7> store <4 x float> %m0_3, <4 x float>* %gep1, align 16 store <4 x float> %m4_7, <4 x float>* %gep2, align 16 ret void } ; Volatile loads must not be lowered define void @aarch64_ilc_volatile(<4 x float>* %ptr) { ; CHECK-LABEL: @aarch64_ilc_volatile( ; CHECK: %gep1 = getelementptr inbounds <4 x float>, <4 x float>* %ptr, i32 0 ; CHECK-NEXT: %gep2 = getelementptr inbounds <4 x float>, <4 x float>* %ptr, i32 1 ; CHECK-NEXT: %ld1 = load volatile <4 x float>, <4 x float>* %gep1, align 16 ; CHECK-NEXT: %ld2 = load <4 x float>, <4 x float>* %gep2, align 16 ; CHECK-NEXT: %m0_3 = shufflevector <4 x float> %ld1, <4 x float> %ld2, <4 x i32> <i32 0, i32 2, i32 4, i32 6> ; CHECK-NEXT: %m4_7 = shufflevector <4 x float> %ld1, <4 x float> %ld2, <4 x i32> <i32 1, i32 3, i32 5, i32 7> ; CHECK-NEXT: store <4 x float> %m0_3, <4 x float>* %gep1, align 16 ; CHECK-NEXT: store <4 x float> %m4_7, <4 x float>* %gep2, align 16 ; CHECK-NEXT: ret void ; AS-LABEL: aarch64_ilc_volatile ; AS-DAG: @function ; AS-NOT: ld2 ; AS-NOT: ld3 ; AS-NOT: ld4 ; AS-DAG: ret entry: %gep1 = getelementptr inbounds <4 x float>, <4 x float>* %ptr, i32 0 %gep2 = getelementptr inbounds <4 x float>, <4 x float>* %ptr, i32 1 %ld1 = load volatile <4 x float>, <4 x float>* %gep1, align 16 %ld2 = load <4 x float>, <4 x float>* %gep2, align 16 %m0_3 = shufflevector <4 x float> %ld1, <4 x float> %ld2, <4 x i32> <i32 0, i32 2, i32 4, i32 6> %m4_7 = shufflevector <4 x float> %ld1, <4 x float> %ld2, <4 x i32> <i32 1, i32 3, i32 5, i32 7> store <4 x float> %m0_3, <4 x float>* %gep1, align 16 store <4 x float> %m4_7, <4 x float>* %gep2, align 16 ret void } ; This must not be lowered define void @aarch64_ilc_depmem(<4 x float>* %ptr, i32 %idx) { entry: ; CHECK-LABEL: @aarch64_ilc_depmem( ; CHECK: %gep1 = getelementptr inbounds <4 x float>, <4 x float>* %ptr, i32 0 ; CHECK-NEXT: %gep2 = getelementptr inbounds <4 x float>, <4 x float>* %ptr, i32 1 ; CHECK-NEXT: %ld1 = load <4 x float>, <4 x float>* %gep1, align 16 ; CHECK-NEXT: store <4 x float> %ld1, <4 x float>* %gep2, align 16 ; CHECK-NEXT: %ld2 = load <4 x float>, <4 x float>* %gep2, align 16 ; CHECK-NEXT: %m0_3 = shufflevector <4 x float> %ld1, <4 x float> %ld2, <4 x i32> <i32 0, i32 2, i32 4, i32 6> ; CHECK-NEXT: %m4_7 = shufflevector <4 x float> %ld1, <4 x float> %ld2, <4 x i32> <i32 1, i32 3, i32 5, i32 7> ; CHECK-NEXT: store <4 x float> %m0_3, <4 x float>* %gep1, align 16 ; CHECK-NEXT: store <4 x float> %m4_7, <4 x float>* %gep2, align 16 ; CHECK-NEXT: ret void ; AS-LABEL: aarch64_ilc_depmem ; AS-DAG: @function ; AS-NOT: ld2 ; AS-NOT: ld3 ; AS-NOT: ld4 ; AS-DAG: ret %gep1 = getelementptr inbounds <4 x float>, <4 x float>* %ptr, i32 0 %gep2 = getelementptr inbounds <4 x float>, <4 x float>* %ptr, i32 1 %ld1 = load <4 x float>, <4 x float>* %gep1, align 16 store <4 x float> %ld1, <4 x float>* %gep2, align 16 %ld2 = load <4 x float>, <4 x float>* %gep2, align 16 %m0_3 = shufflevector <4 x float> %ld1, <4 x float> %ld2, <4 x i32> <i32 0, i32 2, i32 4, i32 6> %m4_7 = shufflevector <4 x float> %ld1, <4 x float> %ld2, <4 x i32> <i32 1, i32 3, i32 5, i32 7> store <4 x float> %m0_3, <4 x float>* %gep1, align 16 store <4 x float> %m4_7, <4 x float>* %gep2, align 16 ret void } ; This cannot be converted - insertion position cannot be determined define void @aarch64_no_insertion_pos(float* %ptr) { entry: ; CHECK-LABEL: @aarch64_no_insertion_pos( ; CHECK: %p0 = getelementptr inbounds float, float* %ptr, i32 0 ; CHECK-NEXT: %p1 = getelementptr inbounds float, float* %ptr, i32 4 ; CHECK-NEXT: %b0 = bitcast float* %p0 to <5 x float>* ; CHECK-NEXT: %b1 = bitcast float* %p1 to <5 x float>* ; CHECK-NEXT: %l0 = load <5 x float>, <5 x float>* %b0 ; CHECK-NEXT: %l1 = load <5 x float>, <5 x float>* %b1 ; CHECK-NEXT: %s0 = shufflevector <5 x float> %l0, <5 x float> %l1, <4 x i32> <i32 1, i32 3, i32 6, i32 8> ; CHECK-NEXT: %s1 = shufflevector <5 x float> %l0, <5 x float> %l1, <4 x i32> <i32 2, i32 4, i32 7, i32 9> ; CHECK-NEXT: ret void %p0 = getelementptr inbounds float, float* %ptr, i32 0 %p1 = getelementptr inbounds float, float* %ptr, i32 4 %b0 = bitcast float* %p0 to <5 x float>* %b1 = bitcast float* %p1 to <5 x float>* %l0 = load <5 x float>, <5 x float>* %b0 %l1 = load <5 x float>, <5 x float>* %b1 %s0 = shufflevector <5 x float> %l0, <5 x float> %l1, <4 x i32> <i32 1, i32 3, i32 6, i32 8> %s1 = shufflevector <5 x float> %l0, <5 x float> %l1, <4 x i32> <i32 2, i32 4, i32 7, i32 9> ret void } ; This cannot be converted - the insertion position does not dominate all ; uses define void @aarch64_insertpos_does_not_dominate(float* %ptr) { entry: ; CHECK-LABEL: @aarch64_insertpos_does_not_dominate( ; CHECK: %p0 = getelementptr inbounds float, float* %ptr, i32 0 ; CHECK-NEXT: %p1 = getelementptr inbounds float, float* %ptr, i32 1 ; CHECK-NEXT: %b0 = bitcast float* %p0 to <7 x float>* ; CHECK-NEXT: %b1 = bitcast float* %p1 to <7 x float>* ; CHECK-NEXT: %l1 = load <7 x float>, <7 x float>* %b1 ; CHECK-NEXT: %s1 = shufflevector <7 x float> %l1, <7 x float> poison, <4 x i32> <i32 0, i32 2, i32 4, i32 6> ; CHECK-NEXT: %l0 = load <7 x float>, <7 x float>* %b0 ; CHECK-NEXT: %s0 = shufflevector <7 x float> %l0, <7 x float> poison, <4 x i32> <i32 0, i32 2, i32 4, i32 6> ; CHECK-NEXT: ret void %p0 = getelementptr inbounds float, float* %ptr, i32 0 %p1 = getelementptr inbounds float, float* %ptr, i32 1 %b0 = bitcast float* %p0 to <7 x float>* %b1 = bitcast float* %p1 to <7 x float>* %l1 = load <7 x float>, <7 x float>* %b1 %s1 = shufflevector <7 x float> %l1, <7 x float> poison, <4 x i32> <i32 0, i32 2, i32 4, i32 6> %l0 = load <7 x float>, <7 x float>* %b0 %s0 = shufflevector <7 x float> %l0, <7 x float> poison, <4 x i32> <i32 0, i32 2, i32 4, i32 6> ret void }