Compiler projects using llvm
; RUN: llc -mtriple=arm-eabi %s -o /dev/null

define void @execute_shader(<4 x float>* %OUT, <4 x float>* %IN, <4 x float>* %CONST) {
entry:
	%input2 = load <4 x float>, <4 x float>* null, align 16		; <<4 x float>> [#uses=2]
	%shuffle7 = shufflevector <4 x float> %input2, <4 x float> <float 0.000000e+00, float 1.000000e+00, float 0.000000e+00, float 1.000000e+00>, <4 x i32> <i32 2, i32 2, i32 2, i32 2>		; <<4 x float>> [#uses=1]
	%mul1 = fmul <4 x float> %shuffle7, zeroinitializer		; <<4 x float>> [#uses=1]
	%add2 = fadd <4 x float> %mul1, %input2		; <<4 x float>> [#uses=1]
	store <4 x float> %add2, <4 x float>* null, align 16
	ret void
}