#pragma once
#include "quantum.h"
#ifndef FLIP_HALF
#define LAYOUT_ortho_4x10( \
L00, L01, L02, L03, L04, R00, R01, R02, R03, R04, \
L10, L11, L12, L13, L14, R10, R11, R12, R13, R14, \
L20, L21, L22, L23, L24, R20, R21, R22, R23, R24, \
L30, L31, L32, L33, L34, R30, R31, R32, R33, R34 \
) \
{ \
{ L00, L01, L02, L03, L04 }, \
{ L10, L11, L12, L13, L14 }, \
{ L20, L21, L22, L23, L24 }, \
{ L30, L31, L32, L33, L34 }, \
{ R04, R03, R02, R01, R00 }, \
{ R14, R13, R12, R11, R10 }, \
{ R24, R23, R22, R21, R20 }, \
{ R34, R33, R32, R31, R30 }, \
}
#else
#define LAYOUT_ortho_4x10( \
L00, L01, L02, L03, L04, R00, R01, R02, R03, R04, \
L10, L11, L12, L13, L14, R10, R11, R12, R13, R14, \
L20, L21, L22, L23, L24, R20, R21, R22, R23, R24, \
L30, L31, L32, L33, L34, R30, R31, R32, R33, R34 \
) \
{ \
{ L04, L03, L02, L01, L00 }, \
{ L14, L13, L12, L11, L10 }, \
{ L24, L23, L22, L21, L20 }, \
{ L34, L33, L32, L31, L30 }, \
{ R04, R03, R02, R01, R00 }, \
{ R14, R13, R12, R11, R10 }, \
{ R24, R23, R22, R21, R20 }, \
{ R34, R33, R32, R31, R30 }, \
}
#endif
#ifdef USE_HASHTWENTY
#undef LAYOUT_ortho_4x10
#define LAYOUT_ortho_4x10( \
L00, L01, L02, L03, L04, R00, R01, R02, R03, R04, \
L10, L11, L12, L13, L14, R10, R11, R12, R13, R14, \
L20, L21, L22, L23, L24, R20, R21, R22, R23, R24, \
L30, L31, L32, L33, L34, R30, R31, R32, R33, R34 \
) \
{ \
{ L04, L03, L02, L01, L00 }, \
{ L14, L13, L12, L11, L10 }, \
{ L24, L23, L22, L21, L20 }, \
{ L34, L33, L32, L31, L30 }, \
{ R00, R01, R02, R03, R04 }, \
{ R10, R11, R12, R13, R14 }, \
{ R20, R21, R22, R23, R24 }, \
{ R30, R31, R32, R33, R34 }, \
}
#endif