/* Copyright 2020 marksard
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#pragma once

#include "quantum.h"

/* This is a shortcut to help you visually see your layout.
 *
 * The first section contains all of the arguments representing the physical
 * layout of the board and position of the keys.
 *
 * The second converts the arguments into a two-dimensional array which
 * represents the switch matrix.
 */

#ifndef FLIP_HALF
// Standard Keymap
// (TRRS jack on the left half is to the right, TRRS jack on the right half is to the left)
#define LAYOUT_ortho_4x10( \
  L00, L01, L02, L03, L04, R00, R01, R02, R03, R04, \
  L10, L11, L12, L13, L14, R10, R11, R12, R13, R14, \
  L20, L21, L22, L23, L24, R20, R21, R22, R23, R24, \
  L30, L31, L32, L33, L34, R30, R31, R32, R33, R34  \
  ) \
  { \
    { L00, L01, L02, L03, L04 }, \
    { L10, L11, L12, L13, L14 }, \
    { L20, L21, L22, L23, L24 }, \
    { L30, L31, L32, L33, L34 }, \
    { R04, R03, R02, R01, R00 }, \
    { R14, R13, R12, R11, R10 }, \
    { R24, R23, R22, R21, R20 }, \
    { R34, R33, R32, R31, R30 }, \
  }
#else
// Keymap with right side flipped
// (TRRS jack on both halves are to the right)
#define LAYOUT_ortho_4x10( \
  L00, L01, L02, L03, L04, R00, R01, R02, R03, R04, \
  L10, L11, L12, L13, L14, R10, R11, R12, R13, R14, \
  L20, L21, L22, L23, L24, R20, R21, R22, R23, R24, \
  L30, L31, L32, L33, L34, R30, R31, R32, R33, R34  \
  ) \
  { \
    { L04, L03, L02, L01, L00 }, \
    { L14, L13, L12, L11, L10 }, \
    { L24, L23, L22, L21, L20 }, \
    { L34, L33, L32, L31, L30 }, \
    { R04, R03, R02, R01, R00 }, \
    { R14, R13, R12, R11, R10 }, \
    { R24, R23, R22, R21, R20 }, \
    { R34, R33, R32, R31, R30 }, \
  }
#endif

#ifdef USE_HASHTWENTY // The HashTwenty is Alpha version of The Rhymestone
#undef LAYOUT_ortho_4x10
// HashTwenty layout
#define LAYOUT_ortho_4x10( \
  L00, L01, L02, L03, L04, R00, R01, R02, R03, R04, \
  L10, L11, L12, L13, L14, R10, R11, R12, R13, R14, \
  L20, L21, L22, L23, L24, R20, R21, R22, R23, R24, \
  L30, L31, L32, L33, L34, R30, R31, R32, R33, R34  \
  ) \
  { \
    { L04, L03, L02, L01, L00 }, \
    { L14, L13, L12, L11, L10 }, \
    { L24, L23, L22, L21, L20 }, \
    { L34, L33, L32, L31, L30 }, \
    { R00, R01, R02, R03, R04 }, \
    { R10, R11, R12, R13, R14 }, \
    { R20, R21, R22, R23, R24 }, \
    { R30, R31, R32, R33, R34 }, \
  }
#endif