/*
Copyright 2020 marksard
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* USB Device descriptor parameter */
/* key matrix size */
/*
* Keyboard Matrix Assignments
*
* Change this to how you wired your keyboard
* COLS: AVR pins used for columns, left to right
* ROWS: AVR pins used for rows, top to bottom
* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
*
*/
/* COL2ROW, ROW2COL*/
/*
* Split Keyboard specific options, make sure you have 'SPLIT_KEYBOARD = yes' in your rules.mk, and define SOFT_SERIAL_PIN.
*/
// #define BACKLIGHT_PIN B7
// #define BACKLIGHT_BREATHING
// #define BACKLIGHT_LEVELS 3
// #ifdef RGB_DI_PIN
/*== all animations enable ==*/
// #define RGBLIGHT_ANIMATIONS
/*== or choose animations ==*/
// #define RGBLIGHT_EFFECT_BREATHING
// #define RGBLIGHT_EFFECT_SNAKE
// #define RGBLIGHT_EFFECT_CHRISTMAS
// #define RGBLIGHT_EFFECT_RGB_TEST
// #define RGBLIGHT_EFFECT_ALTERNATING
/*== customize breathing effect ==*/
/*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/
/*==== use exp() and sin() ====*/
// #define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
// #define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
// #define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
// #define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
// #define DISABLE_RGB_MATRIX_ALPHAS_MODS
// #define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN
// #define DISABLE_RGB_MATRIX_BREATHING
// #define DISABLE_RGB_MATRIX_BAND_SAT
// #define DISABLE_RGB_MATRIX_BAND_VAL
// #define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
// #define DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
// #define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT
// #define DISABLE_RGB_MATRIX_BAND_SPIRAL_VAL
// #define DISABLE_RGB_MATRIX_CYCLE_ALL
// #define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
// #define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN
// #define DISABLE_RGB_MATRIX_CYCLE_OUT_IN
// #define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
// #define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
// #define DISABLE_RGB_MATRIX_CYCLE_PINWHEEL
// #define DISABLE_RGB_MATRIX_CYCLE_SPIRAL
// #define DISABLE_RGB_MATRIX_DUAL_BEACON
// #define DISABLE_RGB_MATRIX_RAINBOW_BEACON
// #define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS
// #define DISABLE_RGB_MATRIX_RAINDROPS
// #define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
// #define DISABLE_RGB_MATRIX_TYPING_HEATMAP
// #define DISABLE_RGB_MATRIX_DIGITAL_RAIN
// #define RGB_MATRIX_KEYPRESSES // reacts to keypresses
// #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
// #define DISABLE_RGB_MATRIX_SOLID_REACTIVE
// #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
// #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
// #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
// #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
// #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
// #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
// #define DISABLE_RGB_MATRIX_SPLASH
// #define DISABLE_RGB_MATRIX_MULTISPLASH
// #define DISABLE_RGB_MATRIX_SOLID_SPLASH
// #define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */