#pragma once
#include "quantum.h"
#define LAYOUT_64_ansi( \
k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0A, K0B, K0C, K0D, \
k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1A, k1B, k1C, k1D, \
k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2A, k2B, k2C, \
k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3A, k3B, k3C, k3D, \
k40, k41, k42, k45, k48, k4A, k4B, k4C, k4D \
) \
{ \
{k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0A, K0B, K0C, K0D}, \
{k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1A, k1B, k1C, k1D}, \
{k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2A, k2B, k2C, KC_NO}, \
{k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3A, k3B, k3C, k3D}, \
{k40, k41, k42, KC_NO, KC_NO, k45, KC_NO, KC_NO,KC_NO, k48, k4A, k4B, k4C, k4D} \
}