#include QMK_KEYBOARD_H
#define QWER 0
#define GAMING 1
#define HHKB 2
#define UTIL 3
#define LIGHTING 4
#define HPR_TAB ALL_T(KC_TAB)
#define TG_GAME TG(GAMING)
enum custom_keycodes {
FN_HHKB = SAFE_RANGE,
FN_UTIL
};
bool process_record_user(uint16_t keycode, keyrecord_t *record)
{
switch(keycode) {
case FN_HHKB:
if (record->event.pressed) {
layer_on(2);
update_tri_layer(2, 3, 4);
} else {
layer_off(2);
update_tri_layer(2, 3, 4);
}
return false;
break;
case FN_UTIL:
if (record->event.pressed) {
layer_on(3);
update_tri_layer(2, 3, 4);
} else {
layer_off(3);
update_tri_layer(2, 3, 4);
}
return false;
break;
default:
return true;
}
}
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[QWER] = LAYOUT_60_hhkb(
KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSLS, KC_GRV,
HPR_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSPC,
KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, FN_HHKB,
KC_LALT, KC_LGUI, LT(UTIL, KC_SPC), KC_RGUI, FN_UTIL),
[GAMING] = LAYOUT_60_hhkb(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
KC_TAB, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, KC_SPC, _______, _______),
[HHKB] = LAYOUT_60_hhkb(
KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_INS, KC_DEL,
KC_CAPS, _______, _______, _______, _______, _______, _______, _______, KC_PSCR, KC_SLCK, KC_PAUS, KC_UP, _______, _______,
_______, KC_VOLD, KC_VOLU, KC_MUTE, KC_EJCT, _______, KC_PAST, KC_PSLS, KC_HOME, KC_PGUP, KC_LEFT, KC_RGHT, _______,
_______, _______, _______, _______, _______, _______, KC_PPLS, KC_PMNS, KC_END, KC_PGDN, KC_DOWN, _______, _______,
_______, _______, _______, _______, _______),
[UTIL] = LAYOUT_60_hhkb(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, KC_MPLY, KC_MPRV, KC_MNXT, _______, _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END, _______, _______, _______, _______,
_______, KC_VOLD, KC_VOLU, KC_MUTE, _______, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______),
[LIGHTING] = LAYOUT_60_hhkb(
RESET, EF_DEC, EF_INC, H1_DEC, H1_INC, H2_DEC, H2_INC, _______, _______, _______, _______, BR_DEC, BR_INC, _______, _______,
TG_GAME, _______, _______, S1_DEC, S1_INC, S2_DEC, S2_INC, _______, _______, _______, _______, ES_DEC, ES_INC, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______),
};