#include QMK_KEYBOARD_H
enum custom_layers {
_QWERTY,
_LOWER,
_RAISE,
_ADJUST,
};
#define LOWER MO(_LOWER)
#define RAISE MO(_RAISE)
#define ADJUST MO(_ADJUST)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QWERTY] = LAYOUT(
KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_MUTE,
KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT ,
KC_LCTL, KC_LGUI, KC_LALT, KC_DEL, LOWER, KC_SPC, KC_BSPC, RAISE, KC_LBRC, KC_RBRC, KC_QUOT, KC_MINS
),
[_LOWER] = LAYOUT(
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, _______,
_______, _______, _______, KC_UP, _______, _______, _______, KC_4, KC_5, KC_6, _______, _______,
_______, _______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______,KC_1,KC_2,KC_3, KC_BSLS, _______,
_______, _______, _______, _______, LOWER, _______, _______, KC_0,KC_0, KC_DOT, KC_BSLS,KC_EQL
),
[_RAISE] = LAYOUT(
KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,
RGB_HUI, RGB_SAI, RGB_VAI, RGB_MOD, _______, RGB_TOG, _______, _______, _______, _______, _______, _______,
RGB_HUD, RGB_SAD, RGB_VAD, RGB_RMOD, _______, RGB_TOG, _______, _______, _______, _______, KC_UP, _______,
_______, _______, _______, _______, _______, _______, _______, RAISE, _______, KC_LEFT, KC_DOWN, KC_RGHT
),
[_ADJUST] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
)
};
layer_state_t layer_state_set_user(layer_state_t state) {
return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
}
bool encoder_update_user(uint8_t index, bool clockwise) {
if (clockwise) {
tap_code(KC_VOLD);
} else {
tap_code(KC_VOLU);
}
return true;
}