//instanalize an instance of 'tap' for the H - Mouse - Gui tap dance.
static tap h_mouse_gui_state ={.is_press_action=true,.state=0};voidh_mouse_gui_finished(qk_tap_dance_state_t *state,void*user_data){
h_mouse_gui_state.state=current_dance(state);switch(h_mouse_gui_state.state){case SINGLE_TAP:register_code(KC_H);break;case SINGLE_HOLD:layer_on(MOUSE);break;case DOUBLE_HOLD:register_code(KC_LGUI);break;}}voidh_mouse_gui_reset(qk_tap_dance_state_t *state,void*user_data){switch(h_mouse_gui_state.state){case SINGLE_TAP:unregister_code(KC_H);break;case SINGLE_HOLD:layer_off(MOUSE);break;case DOUBLE_HOLD:unregister_code(KC_LGUI);break;}
h_mouse_gui_state.state=0;}