/*
This is the c configuration file for the keymap

Copyright 2012 Jun Wako <wakojun@gmail.com>
Copyright 2015 Jack Humbert
Copyright 2021 Dane Evans


This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

#pragma once

//#define USE_MATRIX_I2C

/* Select hand configuration */

#define MASTER_LEFT
// #define MASTER_RIGHT
// #define EE_HANDS

#define CUSTOM_FONT

#define CUSTOM_LAYER_READ //if you remove this it causes issues - needs better guarding 

#define TAPPING_FORCE_HOLD
#define TAPPING_TERM 200

#define RGBLIGHT_SLEEP
//
#define RGBLIGHT_LAYERS

#ifdef RGBLIGHT_ENABLE
    #undef RGBLED_NUM
	
    //#define RGBLIGHT_ANIMATIONS
	#define RGBLIGHT_EFFECT_BREATHING
	#define RGBLIGHT_EFFECT_RAINBOW_MOOD
	#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
	#define RGBLIGHT_EFFECT_SNAKE
	#define RGBLIGHT_EFFECT_KNIGHT
	//#define RGBLIGHT_EFFECT_CHRISTMAS
	//#define RGBLIGHT_EFFECT_STATIC_GRADIENT
	//#define RGBLIGHT_EFFECT_RGB_TEST
	//#define RGBLIGHT_EFFECT_ALTERNATING
	//#define RGBLIGHT_EFFECT_TWINKLE
	
    //#define RGBLED_NUM 54
	//#define RGBLED_SPLIT 27
	//#define RGBLED_SPLIT { 27, 27 } // haven't figured out how to use this yet 
	
	#define RGBLED_NUM 27
    #define RGBLIGHT_LIMIT_VAL 120
    #define RGBLIGHT_HUE_STEP 10
    #define RGBLIGHT_SAT_STEP 17
    #define RGBLIGHT_VAL_STEP 17
#endif

#ifdef RGB_MATRIX_ENABLE
#   define RGB_MATRIX_KEYPRESSES // reacts to keypresses
// #   define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
// #   define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
#   define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended
#   define RGB_MATRIX_FRAMEBUFFER_EFFECTS
// #   define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
// #   define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
#    define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash. 

#define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_GRADIENT_LEFT_RIGHT

#    define RGB_MATRIX_HUE_STEP 8
#    define RGB_MATRIX_SAT_STEP 8
#    define RGB_MATRIX_VAL_STEP 8
#    define RGB_MATRIX_SPD_STEP 10

/* Disable the animations you don't want/need.  You will need to disable a good number of these    *
 * because they take up a lot of space.  Disable until you can successfully compile your firmware. */
 #   define DISABLE_RGB_MATRIX_ALPHAS_MODS
// #   define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN
// #   define DISABLE_RGB_MATRIX_BREATHING
// #   define DISABLE_RGB_MATRIX_CYCLE_ALL
// #   define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
// #   define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN
// #   define DISABLE_RGB_MATRIX_CYCLE_OUT_IN
// #   define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
// #   define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
// #   define DISABLE_RGB_MATRIX_DUAL_BEACON
// #   define DISABLE_RGB_MATRIX_RAINBOW_BEACON
// #   define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS
// #   define DISABLE_RGB_MATRIX_RAINDROPS
// #   define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
 #   define DISABLE_RGB_MATRIX_TYPING_HEATMAP
// #   define DISABLE_RGB_MATRIX_DIGITAL_RAIN
// #   define DISABLE_RGB_MATRIX_SOLID_REACTIVE
// #   define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
 #   define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
// #   define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
// #   define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
// #   define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
// #   define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
 #   define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
// #   define DISABLE_RGB_MATRIX_SPLASH
// #   define DISABLE_RGB_MATRIX_MULTISPLASH
// #   define DISABLE_RGB_MATRIX_SOLID_SPLASH
// #   define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
#endif