#pragma once
#include "foldkb.h"
#include "quantum.h"
#define LAYOUT( \
LA1, LA2, LA3, LA4, LA5, LA6, LA7, LA8, RA1, RA2, RA3, RA4, RA5, RA6, RA7, RA8, \
LB1, LB3, LB4, LB5, LB6, LB7, LB8, RB1, RB2, RB3, RB4, RB5, RB6, RB7, RB8, \
LC1, LC3, LC4, LC5, LC6, LC7, LC8, RC1, RC2, RC3, RC4, RC5, RC6, RC8, \
LD1, LD3, LD4, LD5, LD6, LD7, LD8, RD1, RD2, RD3, RD4, RD5, RD6, RD8, \
LE1, LE3, LE4, LE5, LE6, LE7, LE8, RE1, RE2, RE4, RE5, RE6, RE8 \
) \
{ \
{ LA1, LA2, LA3, LA4, LA5, LA6, LA7, LA8 }, \
{ LB1, KC_NO, LB3, LB4, LB5, LB6, LB7, LB8 }, \
{ LC1, KC_NO, LC3, LC4, LC5, LC6, LC7, LC8 }, \
{ LD1, KC_NO, LD3, LD4, LD5, LD6, LD7, LD8 }, \
{ LE1, KC_NO, LE3, LE4, LE5, LE6, LE7, LE8 }, \
{ RA1, RA2, RA3, RA4, RA5, RA6, RA7, RA8 }, \
{ RB1, RB2, RB3, RB4, RB5, RB6, RB7, RB8 }, \
{ RC1, RC2, RC3, RC4, RC5, RC6, KC_NO, RC8 }, \
{ RD1, RD2, RD3, RD4, RD5, RD6, KC_NO, RD8 }, \
{ RE1, RE2, KC_NO, RE4, RE5, RE6, KC_NO, RE8 }, \
}