#include QMK_KEYBOARD_H
#define LAYOUT_wrapper(...) LAYOUT(__VA_ARGS__)
#define _________________QWERTY_L1_________________ KC_Q, KC_W, KC_E, KC_R, KC_T
#define _________________QWERTY_L2_________________ KC_A, KC_S, KC_D, KC_F, KC_G
#define _________________QWERTY_L3_________________ KC_Z, KC_X, KC_C, KC_V, KC_B
#define _________________QWERTY_R1_________________ KC_Y, KC_U, KC_I, KC_O, KC_P
#define _________________QWERTY_R2_________________ KC_H, KC_J, KC_K, KC_L, KC_SCLN
#define _________________QWERTY_R3_________________ KC_N, KC_M, KC_COMM, KC_DOT, KC_SLASH
#define ________________NUMBER_LEFT________________ KC_1, KC_2, KC_3, KC_4, KC_5
#define ________________NUMBER_RIGHT_______________ KC_6, KC_7, KC_8, KC_9, KC_0
#define _________________FUNC_LEFT_________________ KC_F1, KC_F2, KC_F3, KC_F4, KC_F5
#define _________________FUNC_RIGHT________________ KC_F6, KC_F7, KC_F8, KC_F9, KC_F10
enum custom_keycodes {
QMKBEST = SAFE_RANGE,
QMKURL
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT_wrapper(\
KC_GRAVE, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINUS ,KC_EQL,KC_JYEN,KC_BSPC,\
KC_TAB, _________________QWERTY_L1_________________,KC_Y, _________________QWERTY_R1_________________,KC_LBRC,KC_RBRC,KC_ENT,\
KC_CAPS, _________________QWERTY_L2_________________, _________________QWERTY_R2_________________,KC_QUOT,KC_NUHS,\
KC_LSHIFT,_________________QWERTY_L3_________________, KC_B,_________________QWERTY_R3_________________,KC_RO,KC_RSHIFT,\
KC_LCTRL, KC_LGUI,KC_LALT,KC_MHEN,KC_TAB,KC_SPC, KC_ENT,KC_BSPC,KC_HENK,KC_KANA,KC_RALT,KC_RGUI,KC_APP,KC_RCTRL\
),
};
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case QMKBEST:
if (record->event.pressed) {
SEND_STRING("QMK is the best thing ever!");
} else {
}
break;
case QMKURL:
if (record->event.pressed) {
SEND_STRING("https://qmk.fm/" SS_TAP(X_ENTER));
} else {
}
break;
}
return true;
}
void matrix_init_user(void) {
}
void matrix_scan_user(void) {
}
void led_set_user(uint8_t usb_led) {
}