#include QMK_KEYBOARD_H
#include "ninjonas.h"
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QWERTY] = LAYOUT_wrapper(
_____________________NUM_LEFT_______________________, _____________________NUM_RIGHT______________________,
_____________________QWERTY_L1______________________, _____________________QWERTY_R1______________________,
_____________________QWERTY_L2______________________, _____________________QWERTY_R2______________________,
_____________________QWERTY_L3______________________, T_LBRC, T_RBRC, _____________________QWERTY_R3______________________,
_____________MOD_LEFT_____________, _____________MOD_RIGHT____________
),
[_DVORAK] = LAYOUT_wrapper(
_____________________NUM_LEFT_______________________, _____________________NUM_RIGHT______________________,
_____________________DVORAK_L1______________________, _____________________DVORAK_R1______________________,
_____________________DVORAK_L2______________________, _____________________DVORAK_R2______________________,
_____________________DVORAK_L3______________________, T_LBRC, T_RBRC, _____________________DVORAK_R3______________________,
_____________MOD_LEFT_____________, _____________MOD_RIGHT____________
),
[_COLEMAK] = LAYOUT_wrapper(
_____________________NUM_LEFT_______________________, _____________________NUM_RIGHT______________________,
_____________________COLEMAK_L1_____________________, _____________________COLEMAK_R1_____________________,
_____________________COLEMAK_L2_____________________, _____________________COLEMAK_R2_____________________,
_____________________COLEMAK_L3_____________________, T_LBRC, T_RBRC, _____________________COLEMAK_R3_____________________,
_____________MOD_LEFT_____________, _____________MOD_RIGHT____________
),
[_LOWER] = LAYOUT_wrapper( \
_____________________FUNC_LEFT______________________, _____________________FUNC_RIGHT_____________________,
_____________________LOWER_L1_______________________, _____________________LOWER_R1_______________________,
_____________________LOWER_L2_______________________, _____________________LOWER_R2_______________________,
_____________________LOWER_L3_______________________, _______, _______, _____________________LOWER_R3_______________________,
__________________________________, _______, _______, M_CODE, _______
),
[_RAISE] = LAYOUT_wrapper( \
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, XXXXXXX, _____________MOUSE_1______________, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, XXXXXXX, _____________MOUSE_2______________, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
__________________________________, _______, _______, _______, K_CPRF
),
[_ADJUST] = LAYOUT_wrapper( \
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
_____________________ADJUST_L1______________________, _____________________ADJUST_R1______________________,
_____________________ADJUST_L2______________________, _____________________ADJUST_R2______________________,
_____________________ADJUST_L3______________________, XXXXXXX, XXXXXXX, _____________________ADJUST_R3______________________,
__________________________________, __________________________________
),
[_NUMPAD] = LAYOUT_wrapper( \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _____________________NUMPAD_1_______________________,
_______, _______, _______, _______, _______, _______, _____________________NUMPAD_2_______________________,
_______, _______, _______, _______, _______, _______, _______, _______, _____________________NUMPAD_3_______________________,
__________________________________, __________________________________
),
};