#ifndef DISABLE_TERRAZZO_EFFECT_DINO
TERRAZZO_EFFECT(DINO)
# ifdef TERRAZZO_EFFECT_IMPLS
static uint8_t dino_frames[2][56] = {
{
0, 0, 0, 9, 9, 9, 9,
0, 0, 0, 9, 0, 9, 9,
9, 0, 0, 9, 9, 9, 9,
9, 9, 9, 9, 9, 0, 0,
9, 9, 9, 9, 9, 0, 0,
0, 9, 9, 9, 0, 0, 0,
0, 9, 0, 9, 9, 0, 0,
0, 9, 9, 0, 0, 0, 0
},
{
0, 0, 0, 9, 9, 9, 9,
0, 0, 0, 9, 0, 9, 9,
9, 0, 0, 9, 9, 9, 9,
9, 9, 9, 9, 9, 0, 0,
9, 9, 9, 9, 9, 0, 0,
0, 9, 9, 9, 0, 0, 0,
0, 9, 0, 9, 0, 0, 0,
0, 0, 0, 9, 9, 0, 0
}
};
static uint8_t dino_reverse[2][56] = {
{
9, 9, 9, 9, 0, 0, 0,
9, 9, 0, 9, 0, 0, 0,
9, 9, 9, 9, 0, 0, 9,
0, 0, 9, 9, 9, 9, 9,
0, 0, 9, 9, 9, 9, 9,
0, 0, 0, 9, 9, 9, 0,
0, 0, 9, 9, 0, 9, 0,
0, 0, 0, 0, 9, 9, 0
},
{
9, 9, 9, 9, 0, 0, 0,
9, 9, 0, 9, 0, 0, 0,
9, 9, 9, 9, 0, 0, 9,
0, 0, 9, 9, 9, 9, 9,
0, 0, 9, 9, 9, 9, 9,
0, 0, 0, 9, 9, 9, 0,
0, 0, 0, 9, 0, 9, 0,
0, 0, 9, 9, 0, 0, 0
}
};
static uint8_t dino_bg[10][42] = {
{
0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 4, 0,
0, 0, 0, 0, 0, 4, 0,
0, 1, 1, 0, 0, 0, 4,
1, 0, 0, 1, 1, 1, 1,
0, 0, 0, 0, 0, 0, 0
},
{
0, 0, 0, 0, 0, 0, 4,
0, 0, 0, 0, 4, 0, 4,
0, 0, 0, 0, 4, 0, 4,
1, 1, 0, 0, 0, 4, 4,
0, 0, 1, 1, 1, 1, 4,
0, 0, 0, 0, 0, 0, 4
},
{
0, 0, 0, 0, 0, 4, 0,
0, 0, 0, 4, 0, 4, 0,
0, 0, 0, 4, 0, 4, 4,
1, 0, 0, 0, 4, 4, 0,
0, 1, 1, 1, 1, 4, 0,
0, 0, 0, 0, 0, 4, 0
},
{
0, 0, 0, 0, 4, 0, 0,
0, 0, 4, 0, 4, 0, 4,
0, 0, 4, 0, 4, 4, 4,
0, 0, 0, 4, 4, 0, 0,
1, 1, 1, 1, 4, 1, 1,
0, 0, 0, 0, 4, 0, 0
},
{
0, 0, 0, 4, 0, 0, 0,
0, 4, 0, 4, 0, 4, 0,
0, 4, 0, 4, 4, 4, 0,
0, 0, 4, 4, 0, 0, 0,
1, 1, 1, 4, 1, 1, 1,
0, 0, 0, 4, 0, 0, 0
},
{
0, 0, 4, 0, 0, 0, 0,
4, 0, 4, 0, 4, 0, 0,
4, 0, 4, 4, 4, 0, 0,
0, 4, 4, 0, 0, 0, 1,
1, 1, 4, 1, 1, 1, 0,
0, 0, 4, 0, 0, 0, 0
},
{
0, 4, 0, 0, 0, 0, 0,
0, 4, 0, 4, 0, 0, 0,
0, 4, 4, 4, 0, 0, 0,
4, 4, 0, 0, 0, 1, 1,
1, 4, 1, 1, 1, 0, 0,
0, 4, 0, 0, 0, 0, 0
},
{
4, 0, 0, 0, 0, 0, 0,
4, 0, 4, 0, 0, 0, 0,
4, 4, 4, 0, 0, 0, 0,
4, 0, 0, 0, 1, 1, 0,
4, 1, 1, 1, 0, 0, 1,
4, 0, 0, 0, 0, 0, 0
},
{
0, 0, 0, 0, 0, 0, 0,
0, 4, 0, 0, 0, 0, 0,
4, 4, 0, 0, 0, 0, 0,
0, 0, 0, 1, 1, 0, 0,
1, 1, 1, 0, 0, 1, 1,
0, 0, 0, 0, 0, 0, 0
},
{
0, 0, 0, 0, 0, 0, 0,
4, 0, 0, 0, 0, 0, 4,
4, 0, 0, 0, 0, 0, 4,
0, 0, 1, 1, 0, 0, 0,
1, 1, 0, 0, 1, 1, 1,
0, 0, 0, 0, 0, 0, 0
}
};
void DINO(uint8_t i, bool dir) {
led_matrix_set_value_all(0);
if (dir) {
terrazzo_draw_at(0, 7, 7, 8, dino_frames[i % 2]);
} else {
terrazzo_draw_at(0, 7, 7, 8, dino_reverse[i % 2]);
}
terrazzo_draw_at(0, 0, 7, 6, dino_bg[i % 10]);
}
# endif
#endif