#include QMK_KEYBOARD_H
enum layer_names {
_BASE,
_LAYER1,
_LAYER2,
_LAYER3
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_BASE] = LAYOUT_default(
KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, KC_MUTE,
KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_ENT, RGB_VAI,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, MT(MOD_RSFT, KC_DOT), KC_UP, RGB_VAD,
KC_LCTL, MT(MOD_LALT, KC_CAPS), LT(_LAYER2, KC_SPC), LT(_LAYER1, KC_DEL), KC_LEFT, KC_DOWN, KC_RGHT
),
[_LAYER1] = LAYOUT_default(
KC_MINS, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, _______,
KC_EQL, _______, _______, _______, _______, _______, _______, KC_LBRC, KC_RBRC, KC_SCLN, KC_QUOT, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
KC_LGUI, KC_LALT, _______, _______, _______, _______, _______
),
[_LAYER2] = LAYOUT_default(
KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______,
_______, _______, _______, _______, _______, _______, RGB_M_B, RGB_M_P, RGB_M_K, RGB_M_G, RGB_M_R, RGB_HUI,
_______, _______, _______, _______, _______, RESET, _______, _______, _______, _______, _______, RGB_HUD,
_______, RGB_TOG, XXXXXXX, RESET, _______, _______, _______
),
[_LAYER3] = LAYOUT_default(
KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______,
_______, _______, _______, _______, _______, _______, RGB_M_B, RGB_M_P, RGB_M_K, RGB_M_G, RGB_M_R, RGB_HUI,
_______, _______, _______, _______, _______, RESET, _______, _______, _______, _______, _______, RGB_HUD,
_______, RGB_TOG, XXXXXXX, RESET, _______, _______, _______
),
};
bool encoder_update_user(uint8_t index, bool clockwise) {
if (index == 0) {
if (clockwise) {
tap_code(KC_VOLU);
} else {
tap_code(KC_VOLD);
}
}
return true;
}