#include QMK_KEYBOARD_H
#include "keymap_jp.h"
enum layer_number {
_QWERTY = 0,
_FN,
};
enum tapdances{
TD_ENT = 0,
};
qk_tap_dance_action_t tap_dance_actions[] = {
[TD_ENT] = ACTION_TAP_DANCE_DOUBLE(KC_ENT, KC_ENT),
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QWERTY] = LAYOUT(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, JP_MINS, JP_EQL, JP_YEN, KC_BSPC, KC_DEL,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, JP_AT, JP_LBRC,TD(TD_ENT),KC_PSCR,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, JP_SCLN, JP_QUOT, JP_RBRC,TD(TD_ENT),KC_PGUP,
KC_LSFT,JP_BSLS,KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, JP_SLSH, KC_RSFT, KC_UP, KC_PGDN,
KC_LCTRL, KC_LGUI, KC_LALT, KC_MHEN, KC_SPC, KC_SPC, KC_HENK, KC_KANA, KC_APP, MO(_FN), KC_LEFT, KC_DOWN,KC_RIGHT
),
[_FN] = LAYOUT(
_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_STOP, KC_SLCK,KC_PAUSE,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_PSCR,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_HOME,
_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, _______, _______, _______, _______, KC_END,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
)
};