#include QMK_KEYBOARD_H
#include "keymap_jp.h"
enum layer_names {
_BASE,
_LOWER,
};
enum custom_keycodes {
L_SPC = SAFE_RANGE,
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_BASE] = LAYOUT(
JP_1, JP_2, JP_3, JP_4, JP_5, JP_6, JP_7, JP_8, JP_9, JP_0, JP_MINS, JP_CIRC, JP_YEN, KC_BSPC, \
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, JP_AT, JP_LBRC, \
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, JP_SCLN, JP_COLN, JP_RBRC, KC_ENT , \
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, JP_COMM, JP_DOT, JP_SLSH, KC_UP, KC_RSFT, \
KC_LCTL, KC_LALT, KC_LGUI, KC_LANG2, LT(_LOWER, KC_SPC), LT(_LOWER, KC_SPC), KC_LANG1, KC_RGUI, KC_LEFT, KC_DOWN, KC_RIGHT \
),
[_LOWER] = LAYOUT(
KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, \
KC_ESC, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, JP_UNDS, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_BRMU, KC_VOLU, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, KC_BRMD, KC_VOLD, _______ \
),
};