#include QMK_KEYBOARD_H
enum layer_names {
_BASE,
_NUM,
_ADJUST
};
#define KC_NUM MO(_NUM)
#define KC_ADJ MO(_ADJUST)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_BASE] = LAYOUT(
KC_Q, KC_W, KC_E,
KC_LCTL, KC_A, KC_S, KC_D,
KC_LSFT, KC_ADJ, KC_WH_U, KC_WH_D, KC_F, KC_NUM, KC_SPC
),
[_NUM] = LAYOUT(
KC_7, KC_8, KC_9,
KC_ESC, KC_4, KC_5, KC_6,
KC_TRNS, KC_1, KC_2, KC_3, KC_F3, KC_TRNS, KC_TRNS
),
[_ADJUST] = LAYOUT(
RGB_HUI, RGB_SAI, RGB_VAI,
RESET, RGB_HUD, RGB_SAD, RGB_VAD,
RGB_M_T, KC_TRNS, RGB_MOD, RGB_RMOD,RGB_TOG, KC_TRNS, KC_TRNS
)
};