#include QMK_KEYBOARD_H
#include "brandonschlack.h"
enum {
TD_LR_BRC,
TD_SD_QUOT
};
qk_tap_dance_action_t tap_dance_actions[] = {
[TD_LR_BRC] = ACTION_TAP_DANCE_DOUBLE(KC_LBRC, KC_RBRC),
[TD_SD_QUOT] = ACTION_TAP_DANCE_DOUBLE(KC_QUOT, KC_DQT)
};
#define LWR_B LT(_LOWER, KC_B)
#define LWR_EQL LT(_LOWER, KC_EQL)
#define TD_BRC TD(TD_LR_BRC)
#define TD_QUOT TD(TD_SD_QUOT)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_BASE] = LAYOUT( \
KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, TD_BRC, KC_BSPC, \
HY_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, TD_QUOT, KC_ENT, \
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, LWR_B, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, LOWER, \
KC_LCTL, KC_LOPT, KC_LCMD, SPC_RAI, SPC_RAI, KC_RCMD, KC_ROPT, KC_RCTL \
),
[_LOWER] = LAYOUT( \
KC_DELT, KC_BRMD, KC_BRMU, MC_MSSN, MC_LHPD, _______, _______, _______, _______, KC_HOME, KC_UP, KC_PGUP, MC_SLPD, \
_______, KC_MUTE, KC_VOLU, NXT_WIN, PRV_TAB, MC_BACK, MC_FWRD, NXT_TAB, _______, KC_LEFT, KC_RGHT, KC_MPLY, \
SF_CAPS, KC_MPRV, KC_VOLD, KC_MNXT, _______, PX_AFLL, OP_AFLL, _______, _______, KC_END, KC_DOWN, KC_PGDN, _______, \
_______, _______, _______, _______, _______, _______, _______, _______ \
),
[_RAISE] = LAYOUT( \
KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_LBRC, KC_RBRC, KC_7, KC_8, KC_9, KC_0, KC_RBRC, _______, \
_______, KC_F5, KC_F6, KC_F7, KC_F8, KC_MINS, KC_PLUS, KC_4, KC_5, KC_6, KC_SCLN, _______, \
_______, KC_F9, KC_F10, KC_F11, KC_F12, LWR_EQL, KC_EQL, KC_1, KC_2, KC_3, _______, KC_BSLS, _______, \
_______, _______, _______, _______, _______, _______, _______, _______ \
),
[_ADJUST] = LAYOUT( \
QM_MAKE, _______, _______, EEP_RST, RESET, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______ \
)
};
void keyboard_pre_init_user(void) {
setPinOutput(TOP_LED);
setPinOutput(MIDDLE_LED);
setPinOutput(BOTTOM_LED);
}
layer_state_t layer_state_set_keymap(layer_state_t state) {
state = update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
return state;
}
#ifdef USE_LEDS_FOR_LAYERS
bool led_update_keymap(led_t led_state) {
writePin(TOP_LED, LED_ON(IS_LAYER_ON(_FN1))); writePin(MIDDLE_LED, LED_ON(IS_LAYER_ON(_FN2))); writePin(BOTTOM_LED, LED_ON(led_state.caps_lock)); return false; }
#endif