#include "dp60.h"
#include "rgblight_list.h"
#include "rgblight.h"
const rgblight_segment_t PROGMEM dp60_capslock_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{18, 1, HSV_RED}
);
const rgblight_segment_t PROGMEM dp60_scrolllock_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{19, 1, HSV_GREEN}
);
const rgblight_segment_t PROGMEM dp60_numlock_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{20, 1, HSV_BLUE}
);
const rgblight_segment_t PROGMEM dp60_layer1_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{21, 1, HSV_PURPLE}
);
const rgblight_segment_t PROGMEM dp60_layer2_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{22, 1, HSV_CYAN}
);
const rgblight_segment_t PROGMEM dp60_layer3_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{23, 1, HSV_YELLOW}
);
const rgblight_segment_t PROGMEM dp60_layer4_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{24, 1, HSV_PINK}
);
const rgblight_segment_t PROGMEM dp60_layer5_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{25, 1, HSV_ORANGE}
);
const rgblight_segment_t* const PROGMEM dp60_rgb_layers[] = RGBLIGHT_LAYERS_LIST(
dp60_capslock_layer,
dp60_scrolllock_layer,
dp60_numlock_layer,
dp60_layer1_layer,
dp60_layer2_layer,
dp60_layer3_layer,
dp60_layer4_layer,
dp60_layer5_layer
);
void keyboard_post_init_user(void) {
rgblight_layers = dp60_rgb_layers;
}
extern rgblight_config_t rgblight_config;
extern void rgblight_layers_write(void);
extern void indicator_write(LED_TYPE *start_led, uint8_t num_leds);
void rgblight_call_driver(LED_TYPE *start_led, uint8_t num_leds)
{
ws2812_setleds(start_led, RGBLED_NUM-RGB_INDICATOR_NUM);
indicator_write(start_led + (RGBLED_NUM - RGB_INDICATOR_NUM), RGB_INDICATOR_NUM);
}
bool led_update_kb(led_t led_state) {
bool res = led_update_user(led_state);
if (res) {
rgblight_set_layer_state(0, led_state.caps_lock);
rgblight_set_layer_state(1, led_state.scroll_lock);
rgblight_set_layer_state(2, led_state.num_lock);
}
return res;
}
layer_state_t layer_state_set_kb(layer_state_t state) {
state = layer_state_set_user(state);
rgblight_set_layer_state(3, layer_state_cmp(state, 1));
rgblight_set_layer_state(4, layer_state_cmp(state, 2));
rgblight_set_layer_state(5, layer_state_cmp(state, 3));
rgblight_set_layer_state(6, layer_state_cmp(state, 4));
rgblight_set_layer_state(7, layer_state_cmp(state, 5));
return state;
}