#pragma once
#include "quantum.h"
#define LAYOUT( \
k0d, k0e, k0f, k0g, k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, k0c, \
k1d, k1e, k1f, k1g, k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1c, \
k2d, k2e, k2f, k2g, k20, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, k2c, \
k3d, k3e, k3f, k3g, k30, k31, k32, k35, k37, k38, k39, k3a, k3b, k3c \
) { \
{ k00, k01 , k02, k03 , k04 , k05, k06 , k07, k08, k09, k0a, k0b , k0c, k0d, k0e, k0f, k0g } , \
{ k10, k11 , k12, k13 , k14 , k15, k16 , k17, k18, k19, k1a, KC_NO, k1c, k1d, k1e, k1f, k1g } , \
{ k20, KC_NO, k22, k23 , k24 , k25, k26 , k27, k28, k29, k2a, k2b , k2c, k2d, k2e, k2f, k2g } , \
{ k30, k31 , k32, KC_NO, KC_NO, k35, KC_NO, k37, k38, k39, k3a, k3b , k3c, k3d, k3e, k3f, k3g } \
}