#include QMK_KEYBOARD_H
#include "enums.h"
#include "lufa.h"
// Render Blank Space
void render_space(void) {
oled_write_ln_P(PSTR(" "), false);
}
// Render separator lines for oled display
void render_separator(void) {
switch (get_highest_layer(layer_state)){
case _GAME:
case _WEAPON:
oled_write_ln_P(PSTR("===================="), false);
break;
default:
oled_write_ln_P(PSTR("++++++++++++++++++++"), false);
}
}
// Render current layer state
void render_layer_state(void){
// If you want to change the display of OLED, you need to change here
switch (get_highest_layer(layer_state)){
case _QWERTY:
oled_write_ln_P(PSTR("| MODE | QWRTY ]"), false);
break;
case _NUM:
oled_write_ln_P(PSTR("| MODE | NUMBERS ]"), false);
break;
case _SYM:
oled_write_ln_P(PSTR("| MODE | SYMBOLS ]"), false);
break;
case _GAME:
oled_write_ln_P(PSTR("| G A M E ]"), false);
break;
case _WEAPON:
oled_write_ln_P(PSTR("| W E A P O N ]"), false);
break;
default:
oled_write_ln_P(PSTR("| MODE | UNDEF ]"), false);
}
}
// Render USB State
void render_usb_state(void) {
switch (USB_DeviceState) {
case DEVICE_STATE_Unattached:
oled_write_ln_P(PSTR("| USB | FREE ]"), false);
break;
case DEVICE_STATE_Suspended:
oled_write_ln_P(PSTR("| USB | SLEEP ]"), false);
break;
case DEVICE_STATE_Configured:
oled_write_ln_P(PSTR("| USB | READY ]"), false);
break;
case DEVICE_STATE_Powered:
oled_write_ln_P(PSTR("| USB | PWRD ]"), false);
break;
case DEVICE_STATE_Default:
oled_write_ln_P(PSTR("| USB | DFLT ]"), false);
break;
case DEVICE_STATE_Addressed:
oled_write_ln_P(PSTR("| USB | ADDRS ]"), false);
break;
default:
oled_write_ln_P(PSTR("| USB | INVALID ]"), false);
}
}