#include QMK_KEYBOARD_H
enum arisu_layers {
_QWERTY,
_FN,
_ADJUST
};
enum {
TD_LALT_LGUI = 0,
TD_RALT_RGUI
};
#define FN MO(_FN)
#define ADJUST MO(_ADJUST)
#define LALT_LG TD(TD_LALT_LGUI)
#define RALT_RG TD(TD_RALT_RGUI)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QWERTY] = LAYOUT(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSLS, KC_GRV, KC_PGUP,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSPC, KC_PGDN,
KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, ADJUST,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP,
KC_LCTL, LALT_LG, KC_SPC, FN, KC_SPC, RALT_RG, KC_LEFT, KC_DOWN, KC_RGHT
),
[_FN] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
KC_CAPS, _______, _______, _______, _______, _______, _______, KC_PSCR, KC_SLCK, KC_PAUS, _______, _______, _______, KC_DEL, _______,
_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, _______, _______, _______, _______, _______, _______, _______,
_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, _______, KC_APP, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______
),
[_ADJUST] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_HOME,
KC_CAPS, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL, KC_END,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MPLY, _______,
_______, _______, _______, _______, _______, RESET, _______, _______, _______, _______, _______, _______, KC_VOLU,
_______, _______, _______, _______, _______, _______, KC_MPRV, KC_VOLD, KC_MNXT
)
};
qk_tap_dance_action_t tap_dance_actions[] = {
[TD_LALT_LGUI] = ACTION_TAP_DANCE_DOUBLE(KC_LALT, KC_LGUI),
[TD_RALT_RGUI] = ACTION_TAP_DANCE_DOUBLE(KC_RALT, KC_RGUI)
};