#include "ymd96.h"
#include "action_layer.h"
/*
#define _QWERTY 0
#define _LOWER 1
#define _RAISE 2*/
/*
enum custom_keycodes {
QWERTY = SAFE_RANGE,
LOWER,
RAISE,
};*/
void matrix_scan_user(void) {
// runs at every matrix scan.
}
enum {
TD_H_E = 0
};
qk_tap_dance_action_t tap_dance_actions[] = {
[TD_H_E] = ACTION_TAP_DANCE_DOUBLE(KC_HOME, KC_END)
};
#define ______ KC_TRNS
#define _DEFLT 0
#define _RAISE 1
#define LAYOUT LAYOUT_custom
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Layer 0, default layer
* | Esc | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 |Print | Home | End |Insert|Delete| PgUp | 19 keys
* | ~` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | - | = | BkSpc |NumLck| / | * | PgDn | 18 keys
* | Tab | Q | W | E | R | T | Y | U | I | O | P | { | } | \ | 7 | 8 | 9 | - | 18 keys
* | Caps | A | S | D | F | G | H | J | K | L | ; | ' | Return | 4 | 5 | 6 | + | 17 keys
* | LShft | Z | X | C | V | B | N | M | , | . | / | RShft | 1 | 2 | 3 | En | 16 keys
* | Ctrl | Win | Alt | Space | Fn | Win | Left | Down | Up | Right| 0 | . | | 12 keys
*/
[_DEFLT] = LAYOUT(
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_HOME, KC_END, KC_INSERT, KC_DELETE, KC_PGUP, \
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_NUMLOCK, KC_KP_SLASH, KC_KP_ASTERISK, KC_PMNS, \
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_P7, KC_P8, KC_P9, KC_NO, \
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN,KC_QUOT, KC_ENT, KC_P4, KC_P5, KC_P6, KC_PPLS, \
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM,KC_DOT, KC_SLSH, KC_RSFT,MO(_RAISE), KC_P1, KC_P2, KC_P3, KC_PENT, \
KC_LCTL, KC_LGUI,KC_LALT, KC_SPC, KC_RGUI , KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_P0, KC_PDOT \
),
/* Layer 1, raise layer
* | | | | | | | | | | | | | | | | | | | |
* | | | | | | | | | | | | | | | | | | |
* | | |rgb_up|rgb_dn|rgb_mo| | | | | | F22 | F23 | F24 | | | | | |
* | | | | | | | | | | | | | | | | | |
* | | | | | | | | | VolDn| VolUp| Mute | Play/Pause | | | | |
* | | | | | | |MPrev | | | MNext| | | |
*/
[_RAISE] = LAYOUT(
RESET,RGB_TOG, BL_TOGG, BL_STEP, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, \
______, BL_INC, BL_DEC, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, \
______, ______, ______, ______, ______, ______, ______, ______, ______, ______, KC_F22, KC_F23, KC_F24, ______, ______, ______, ______, ______, \
______, RGB_HUI, RGB_SAI, RGB_VAI, RGB_MODE_FORWARD , ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, \
______, RGB_HUD, RGB_SAD, RGB_VAD, ______, ______, ______, ______, KC_VOLD,KC_VOLU, KC_MUTE, KC_MPLY, ______, ______, ______, ______, \
______, ______, BL_OFF, BL_ON, ______, ______, ______, ______, ______, ______, ______, ______ \
)
};