#pragma once
#include "quantum.h"
#define LAYOUT_numpad_5x4( \
k00, k01, k02, k03, \
k10, k11, k12, \
k20, k21, k22, k23, \
k30, k31, k32, \
k41, k42, k43 \
) { \
{ k00, k01, k02, k03 }, \
{ k10, k11, k12, KC_NO }, \
{ k20, k21, k22, k23 }, \
{ k30, k31, k32, KC_NO }, \
{ KC_NO, k41, k42, k43 } \
}
#define LAYOUT_numpad_5x4_split_plus( \
k00, k01, k02, k03, \
k10, k11, k12, k13, \
k20, k21, k22, k23, \
k30, k31, k32, \
k41, k42, k43 \
) { \
{ k00, k01, k02, k03 }, \
{ k10, k11, k12, k13 }, \
{ k20, k21, k22, k23 }, \
{ k30, k31, k32, KC_NO }, \
{ KC_NO, k41, k42, k43 } \
}
#define LAYOUT_ortho_5x4( \
k00, k01, k02, k03, \
k10, k11, k12, k13, \
k20, k21, k22, k23, \
k30, k31, k32, k33, \
k40, k41, k42, k43 \
) { \
{ k00, k01, k02, k03 }, \
{ k10, k11, k12, k13 }, \
{ k20, k21, k22, k23 }, \
{ k30, k31, k32, k33 }, \
{ k40, k41, k42, k43 } \
}