#pragma once

#include "quantum.h"

#define XXX KC_NO

#define LAYOUT( \
    K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, K3E, K0E, \
    K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, K1E, \
    K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B,      K2D, K2E, \
    K30, K31, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3C, K3D,      \
    K40,      K42, K43,      K45,      K47,      K49,           K4C, K4D, K4E  \
) { \
    { K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, K0E }, \
    { K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, K1E }, \
    { K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, XXX, K2D, K2E }, \
    { K30, K31, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3C, K3D, K3E }, \
    { K40, XXX, K42, K43, XXX, K45, XXX, K47, XXX, K49, XXX, XXX, K4C, K4D, K4E }  \
}