#include QMK_KEYBOARD_H
#include "wanleg.h"
#define LAYOUT_iris_base( \
K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, \
K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, \
K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2C, \
K31, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3C \
) \
LAYOUT_wrapper( \
K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, \
K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, \
K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2C, \
K31, K32, K33, K34, K35, K36, _______, _______, K37, K38, K39, K3A, K3B, K3C, \
_______, _______, _______, _______, _______, _______ \
)
#define LAYOUT_iris_base_wrapper(...) LAYOUT_iris_base(__VA_ARGS__)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_GK] = LAYOUT_iris_base_wrapper(
_______________GherkinLike_0_______________,
_______________GherkinLike_1_______________,
_______________GherkinLike_2_______________,
_______________GherkinLike_3_OneHand_______
),
[ONE] = LAYOUT_wrapper(
_______________Qwerty_Row__0_______________,
_______________Qwerty_Row__1_______________,
_______________Qwerty_Row__2_______________,
KC_LCTL, KC_LGUI, KC_LALT, GHERKIN, SUBTER, SH_T(KC_SPC), _______, _______, SH_T(KC_SPC), SUPRA, KC_RGUI, KC_RALT, GHERKIN, KC_RCTL,
_______, _______, _______, _______, _______, _______
),
[SUP] = LAYOUT_iris_base_wrapper(
________________SUPRA_Row_0________________,
________________SUPRA_Row_1________________,
________________SUPRA_Row_2________________,
________________SUPRA_Row_3________________
),
[SUB] = LAYOUT_iris_base_wrapper(
_______________SUBTER_Row__0_______________,
_______________SUBTER_Row__1_______________,
_______________SUBTER_Row__2_______________,
_______________SUBTER_Row__3_______________
),
[NUM] = LAYOUT_iris_base_wrapper(
_______________NUMBERS_Row_0_______________,
_______________NUMBERS_Row_1_______________,
_______________NUMBERS_Row_2_______________,
_______________NUMBERS_Row_3_______________
),
[DIR] = LAYOUT_iris_base_wrapper(
_____________DIRECTIONS_Row__0_____________,
_____________DIRECTIONS_Row__1_____________,
_____________DIRECTIONS_Row__2_____________,
_______, _______, ONEHAND, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
[ETC] = LAYOUT_iris_base_wrapper(
______________ETCETERA_Row__0______________,
______________ETCETERA_Row__1______________,
______________ETCETERA_Row__2______________,
______________ETCETERA_Row__3______________
)
};
void matrix_init_keymap(void) {
DDRD &= ~(1<<5);
PORTD &= ~(1<<5);
DDRB &= ~(1<<0);
PORTB &= ~(1<<0);
}