#include QMK_KEYBOARD_H

enum layers {
    _BASE,
    _FUNC
};

const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
    [_BASE] = LAYOUT(
         KC_ESC,    KC_1,    KC_2,    KC_3,    KC_4,    KC_5,    KC_6,    KC_7,    KC_8,    KC_9,    KC_0, KC_MINS,  KC_EQL, KC_NUBS,  KC_DEL,  KC_GRV,
         KC_TAB,    KC_Q,    KC_W,    KC_E,    KC_R,    KC_T,    KC_Y,    KC_U,    KC_I,    KC_O,    KC_P, KC_LBRC, KC_RBRC,          KC_BSPC, KC_PGUP,
        KC_NUHS,    KC_A,    KC_S,    KC_D,    KC_F,    KC_G,    KC_H,    KC_J,    KC_K,    KC_L, KC_SCLN, KC_QUOT, XXXXXXX,           KC_ENT, KC_PGDN,
        KC_LSFT, XXXXXXX,    KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,    KC_N,    KC_M, KC_COMM,  KC_DOT, KC_SLSH,          KC_RSFT,   KC_UP, MO(_FUNC),
        KC_LCTL, KC_LALT, KC_LGUI,          XXXXXXX,  KC_SPC, XXXXXXX,                            XXXXXXX, KC_RGUI, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
    ),
    [_FUNC] = LAYOUT(
        RGB_TOG,   KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5,   KC_F6,   KC_F7,   KC_F8,   KC_F9,  KC_F10,  KC_F11,  KC_F12, XXXXXXX, XXXXXXX,   RESET,
        RGB_MOD, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,          XXXXXXX, XXXXXXX,
       RGB_RMOD, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,          XXXXXXX, XXXXXXX,
        XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,          XXXXXXX, XXXXXXX, _______,
        RGB_HUI, RGB_SAI, RGB_VAI,          XXXXXXX, XXXXXXX, XXXXXXX,                            XXXXXXX, XXXXXXX, XXXXXXX, RGB_HUD, RGB_SAD, RGB_VAD
    )
};