// This is a game-pad gherkin layout with RGB and LED lights
#include QMK_KEYBOARD_H
backlight_config_t backlight_config;
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Game pad
* ,-----------------------------------------------------------.
* | Esc | 1 | 2 | 3 | 4 | 5 | 6 | Ctl | Alt | ~ |
* |-----+-----+-----+-----+-----+-----+-----+-----+-----+-----|
* | Tab | Q | W | E | R | T | |^| | ; | ' | / |
* |-----+-----+-----+-----+-----+-----+-----+-----+-----+-----|
* | Shf | A | S | D | F | <-- | |v| | --> | , | . |
* `-----------------------------------------------------------'
*/
LAYOUT_ortho_3x10(
KC_ESCAPE, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_LCTRL, KC_LALT, KC_GRAVE,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_UP, KC_SCLN, KC_QUOTE, KC_SLASH,
KC_LSHIFT, KC_A, KC_S, KC_D, KC_F, KC_LEFT, KC_DOWN, KC_RIGHT, KC_COMMA, KC_DOT
)
};
void matrix_init_user(void) {
// Set LED's to max
_delay_us(300);
backlight_config.level = 2;
backlight_config.enable = 1;
eeconfig_update_backlight(backlight_config.raw);
backlight_set(backlight_config.level);
// Set RGB to rainbow mood light
rgblight_enable();
rgblight_mode(1);
rgblight_sethsv(120,255,255);
rgblight_mode(6);
}