#ifndef DISABLE_TERRAZZO_EFFECT_HEART
TERRAZZO_EFFECT(HEART)
# ifdef TERRAZZO_EFFECT_IMPLS
static uint8_t heart_frames[4][105] = {
{
0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0,
0, 5, 5, 0, 5, 5, 0,
5, 0, 0, 5, 0, 0, 5,
5, 0, 0, 0, 0, 0, 5,
0, 5, 0, 0, 0, 5, 0,
0, 0, 5, 0, 5, 0, 0,
0, 0, 0, 5, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0
},
{
0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0,
0, 5, 5, 0, 5, 5, 0,
5, 5, 5, 5, 5, 5, 5,
5, 5, 5, 5, 5, 5, 5,
0, 5, 5, 5, 5, 5, 0,
0, 0, 5, 5, 5, 0, 0,
0, 0, 0, 5, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0
},
{
0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0,
0, 1, 1, 0, 1, 1, 0,
1, 0, 0, 5, 0, 0, 1,
0, 5, 5, 0, 5, 5, 0,
5, 5, 5, 5, 5, 5, 5,
5, 5, 5, 5, 5, 5, 5,
0, 5, 5, 5, 5, 5, 0,
0, 0, 5, 5, 5, 0, 0,
1, 0, 0, 5, 0, 0, 1,
0, 1, 0, 0, 0, 1, 0,
0, 0, 1, 0, 1, 0, 0,
0, 0, 0, 1, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0
},
{
0, 1, 1, 0, 1, 1, 0,
1, 0, 0, 1, 0, 0, 1,
0, 5, 5, 0, 5, 5, 0,
5, 0, 0, 5, 0, 0, 5,
0, 5, 5, 0, 5, 5, 0,
5, 5, 5, 5, 5, 5, 5,
5, 5, 5, 5, 5, 5, 5,
0, 5, 5, 5, 5, 5, 0,
0, 0, 5, 5, 5, 0, 0,
5, 0, 0, 5, 0, 0, 5,
0, 5, 0, 0, 0, 5, 0,
1, 0, 5, 0, 5, 0, 1,
0, 1, 0, 5, 0, 1, 0,
0, 0, 1, 0, 1, 0, 0,
0, 0, 0, 1, 0, 0, 0
}
};
void HEART(uint8_t i, bool dir) {
led_matrix_set_value_all(0);
terrazzo_draw_at(0, 0, 7, 15, heart_frames[i % 4]);
}
# endif
#endif