/* Copyright 2021 haierwangwei2005
  *
  * This program is free software: you can redistribute it and/or modify
  * it under the terms of the GNU General Public License as published by
  * the Free Software Foundation, either version 2 of the License, or
  * (at your option) any later version.
  *
  * This program is distributed in the hope that it will be useful,
  * but WITHOUT ANY WARRANTY; without even the implied warranty of
  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
  * GNU General Public License for more details.
  *
  * You should have received a copy of the GNU General Public License
  * along with this program.  If not, see <http://www.gnu.org/licenses/>.
  */
#include QMK_KEYBOARD_H
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
    [0] = LAYOUT_pad(
        KC_PGUP,
	    KC_KP_7, KC_KP_8, KC_KP_9, MO(1),
        KC_P4, KC_P5, KC_P6, KC_KP_PLUS,
        KC_P1, KC_P2, KC_P3, KC_KP_MINUS,
        KC_P0, KC_PDOT,KC_DELETE, KC_KP_ENTER),
    [1] = LAYOUT_pad(
        KC_NUMLOCK,
		RGB_TOG, RGB_MOD, RGB_M_K, RGB_M_X,
        RGB_SAI, RGB_SAD, RGB_HUI, RGB_HUD,
        RGB_VAI, RGB_VAD, RGB_SPI, RGB_SPD,
        RGB_SPI, RGB_SPD, RGB_TOG, KC_TRNS),
};

static void render_logo(void) {
    static const char PROGMEM qmk_logo[] = {0x80, 0x81, 0x82, 0x83, 0x84, 0x85, 0x86, 0x87, 0x88, 0x89, 0x8a, 0x8b, 0x8c, 0x8d, 0x8e, 0x8f, 0x90, 0x91, 0x92, 0x93, 0x94, 0xa0, 0xa1, 0xa2, 0xa3, 0xa4, 0xa5, 0xa6, 0xa7, 0xa8, 0xa9, 0xaa, 0xab, 0xac, 0xad, 0xae, 0xaf, 0xb0, 0xb1, 0xb2, 0xb3, 0xb4, 0xc0, 0xc1, 0xc2, 0xc3, 0xc4, 0xc5, 0xc6, 0xc7, 0xc8, 0xc9, 0xca, 0xcb, 0xcc, 0xcd, 0xce, 0xcf, 0xd0, 0xd1, 0xd2, 0xd3, 0xd4,  0};
    oled_write_P(qmk_logo, false);
}

#ifdef OLED_DRIVER_ENABLE
void oled_task_user(void) { render_logo(); }
#endif

bool encoder_update_user(uint8_t index, bool clockwise) {
    if (index == 0) { /* First encoder */
        if (clockwise) {
            tap_code(KC_PGDN);
        } else {
            tap_code(KC_PGUP);
        }
    }
    return true;
}


void matrix_init_user(void) { render_logo(); }