#pragma once
#include "oceanbreeze.h"
#include "quantum.h"
#define XXX KC_NO
#define LAYOUT( \
L00, L01, L02, L03, L04, L05, R00, R01, R02, R03, R04, R05, MC0, MC1, MC2, \
L10, L11, L12, L13, L14, L15, R10, R11, R12, R13, R14, R15, MC3, MC4, MC5, \
L20, L21, L22, L23, L24, L25, R20, R21, R22, R23, R24, R25, AUP, \
L30, L31, L32, L33, L34, L35, LT4, RT1, R30, R31, R32, R33, R34, R35, ALT, ADN, ART, \
LT0, LT1, LT2, LT3, RT2, RT3, RT4, RT5 \
) { \
{ L05, L04, L03, L02, L01, L00, XXX, XXX, XXX }, \
{ L15, L14, L13, L12, L11, L10, XXX, XXX, XXX }, \
{ L25, L24, L23, L22, L21, L20, XXX, XXX, XXX }, \
{ L35, L34, L33, L32, L31, L30, XXX, XXX, XXX }, \
{ LT3, LT2, LT1, LT0, XXX, XXX, XXX, XXX, XXX }, \
{ LT4, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX }, \
{ R00, R01, R02, R03, R04, R05, MC0, MC1, MC2 }, \
{ R10, R11, R12, R13, R14, R15, MC3, MC4, MC5 }, \
{ R20, R21, R22, R23, R24, R25, XXX, AUP, XXX }, \
{ R30, R31, R32, R33, R34, R35, ALT, ADN, ART }, \
{ RT2, RT3, RT4, RT5, XXX, XXX, XXX, XXX, XXX }, \
{ RT1, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX } \
}