/* Copyright 2020 Neil Brian Ramirez
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#pragma once

#include "quantum.h"
#include "encoder_action.h"

/* This is a shortcut to help you visually see your layout.
 *
 * The first section contains all of the arguments representing the physical
 * layout of the board and position of the keys.
 *
 * The second converts the arguments into a two-dimensional array which
 * represents the switch matrix.
 */
#define LAYOUT( \
    E00A, K04,   E00B,  E01A, K14,  E01B, \
    K00,  K01,   K02,   K03,    \
    K10,  K11,   K12,   K13    \
\
) { \
    { K00,   K01,   K02,    K03,    K04   }, \
    { K10,   K11,   K12,    K13,    K14   }, \
    { E00A,  E00B,  E01A,   E01B,   KC_NO }  \
}