#pragma once

#include "quantum.h"

#define LAYOUT_60_ansi( \
  K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, \
  K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, \
  K20,  K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B,     K2C, \
  K30,    K31, K32, K33, K34, K35, K36, K37, K38, K39, K3A,        K3B, \
  K40,  K41,  K42,              K43,             K49,  K4A,  K4B,  K4C \
) { \
  {  K00,  K01,  K02,  K03,  K04,    K05,    K06,    K07,    K08,    K09,  K0A,  K0B,  K0C,    K0D    }, \
  {  K10,  K11,  K12,  K13,  K14,    K15,    K16,    K17,    K18,    K19,  K1A,  K1B,  K1C,    K1D    }, \
  {  K20,  K21,  K22,  K23,  K24,    K25,    K26,    K27,    K28,    K29,  K2A,  K2B,  K2C,    KC_NO  }, \
  {  K30,  K31,  K32,  K33,  K34,    K35,    K36,    K37,    K38,    K39,  K3A,  K3B,  KC_NO,  KC_NO  }, \
  {  K40,  K41,  K42,  K43,  KC_NO,  KC_NO,  KC_NO,  KC_NO,  KC_NO,  K49,  K4A,  K4B,  K4C,    KC_NO  }  \
}