#include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
bool isGame = false;
bool qwertGame = false;
enum planck_layers {
_COLEMAK,
_GAME,
_QWERTGAME,
_LOWER,
_RAISE,
_ADJUST
};
enum planck_keycodes {
COLEMAK = SAFE_RANGE,
GCTOGG,
QGCTOGG,
LOWER,
RAISE,
PAREN
};
enum {
TD_SPC_ENT = 0,
TD_ESC_CAPS
};
qk_tap_dance_action_t tap_dance_actions[] = {
[TD_SPC_ENT] = ACTION_TAP_DANCE_DOUBLE(KC_SPC, KC_ENT),
[TD_ESC_CAPS] = ACTION_TAP_DANCE_DOUBLE(KC_ESC, KC_CAPS)
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_COLEMAK] = LAYOUT_planck_grid(
KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_EQL,
KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_MINS,
KC_LCTL, KC_LGUI, KC_LALT, PAREN, LOWER, RSFT_T(KC_BSPC), TD(TD_SPC_ENT), RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
),
[_LOWER] = LAYOUT_planck_grid(
_______, _______, _______, KC_LBRC, KC_RBRC, _______, KC_LPRN, KC_RPRN, KC_LCBR, KC_RCBR, _______, S(KC_EQL),
KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_PIPE,
_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, KC_MPRV, KC_MNXT, _______, KC_UNDS,
_______, _______, _______, _______, _______, _______, _______, _______, _______, KC_VOLD, KC_VOLU, KC_MPLY
),
[_RAISE] = LAYOUT_planck_grid(
KC_GRV, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL,
KC_TILD, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, GCTOGG
),
[_ADJUST] = LAYOUT_planck_grid(
EEP_RST, RESET, DEBUG, RGB_TOG, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, KC_DEL ,
_______, _______, MU_MOD, AU_ON, AU_OFF, AG_NORM, AG_SWAP, _______, _______, _______, _______, _______,
_______, MUV_DE, MUV_IN, MU_ON, MU_OFF, _______, _______, TERM_ON, TERM_OFF, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
[_GAME] = LAYOUT_planck_grid(
KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_EQL,
KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_MINS,
KC_LCTL, QGCTOGG, KC_LALT, LOWER, KC_SPC, RSFT_T(KC_BSPC), TD(TD_SPC_ENT), RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT
),
[_QWERTGAME] = LAYOUT_planck_grid(
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_EQL,
KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_MINS,
KC_LCTL, QGCTOGG, KC_LALT, LOWER, KC_SPC, RSFT_T(KC_BSPC), TD(TD_SPC_ENT), RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT
)
};
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case COLEMAK:
if (record->event.pressed) {
set_single_persistent_default_layer(_COLEMAK);
#ifdef BACKLIGHT_ENABLE
backlight_set(0);
#endif
}
return false;
break;
case GCTOGG:
if (record->event.pressed) {
if (!isGame) {
set_single_persistent_default_layer(_GAME);
isGame = true;
}
else {
set_single_persistent_default_layer(_COLEMAK);
isGame = false;
qwertGame = false;
}
}
return false;
break;
case QGCTOGG:
if (record->event.pressed) {
if (!qwertGame) {
set_single_persistent_default_layer(_QWERTGAME);
qwertGame = true;
} else {
set_single_persistent_default_layer(_GAME);
qwertGame = false;
}
}
return false;
break;
case LOWER:
if (record->event.pressed) {
layer_on(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
return false;
break;
case RAISE:
if (record->event.pressed) {
layer_on(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
return false;
break;
case PAREN:
if (record->event.pressed) {
SEND_STRING("()");
}
return false; break;
}
return true;
}
layer_state_t default_layer_state_set_user(layer_state_t state) {
switch (get_highest_layer(state)) {
case _GAME:
rgblight_sethsv_noeeprom(0, UINT8_MAX, RGBLIGHT_LIMIT_VAL);
rgblight_mode_noeeprom(RGBLIGHT_MODE_RAINBOW_SWIRL+5);
break;
case _QWERTGAME:
rgblight_mode_noeeprom(RGBLIGHT_MODE_RAINBOW_MOOD+2);
break;
case _COLEMAK:
rgblight_sethsv_noeeprom(0, 0, 0);
rgblight_mode_noeeprom(RGBLIGHT_MODE_STATIC_LIGHT);
break;
default:
break;
}
return state;
}
void matrix_init_user(void) {
set_single_persistent_default_layer(_COLEMAK);
isGame = false;
qwertGame = false;
#ifdef BACKLIGHT_ENABLE
backlight_level(0);
#endif
}
void keyboard_post_init_user(void) {
rgblight_sethsv_noeeprom(0, 0, 0);
rgblight_mode_noeeprom(RGBLIGHT_MODE_STATIC_LIGHT);
}