#pragma once
#include "quantum.h"
#define xxx KC_NO
#define LAYOUT_2x3u( \
k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0A, k0B, k0C, k0D, k4D, \
k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1A, k1B, k1C, k1D, \
k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2A, k2B, k2C, \
k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3A, k3B, k3D, \
k40, k41, k42, k44, k46, k48, k4A, k4B, k4C \
) { \
{ k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0A, k0B, k0C, k0D }, \
{ k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1A, k1B, k1C, k1D }, \
{ k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2A, k2B, k2C, xxx }, \
{ k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3A, k3B, xxx, k3D }, \
{ k40, k41, k42, xxx, k44, xxx, k46, xxx, k48, xxx, k4A, k4B, k4C, k4D } \
}
#define LAYOUT_7u( \
k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0A, k0B, k0C, k0D, k4D, \
k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1A, k1B, k1C, k1D, \
k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2A, k2B, k2C, \
k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3A, k3B, k3D, \
k40, k41, k42, k46, k4A, k4B, k4C \
) { \
{ k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0A, k0B, k0C, k0D }, \
{ k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1A, k1B, k1C, k1D }, \
{ k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2A, k2B, k2C, xxx }, \
{ k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3A, k3B, xxx, k3D }, \
{ k40, k41, k42, xxx, xxx, xxx, k46, xxx, xxx, xxx, k4A, k4B, k4C, k4D } \
}