#pragma once
#include "quantum.h"
#define RED_LED_OFF() writePinHigh(F6)
#define RED_LED_ON() writePinLow(F6)
#define BLU_LED_OFF() writePinHigh(F5)
#define BLU_LED_ON() writePinLow(F5)
#define GRN_LED_OFF() writePinHigh(D1)
#define GRN_LED_ON() writePinLow(D1)
#define SET_LED_OFF (RED_LED_OFF(); GRN_LED_OFF(); BLU_LED_OFF(); )
#define SET_LED_RED (RED_LED_ON(); GRN_LED_OFF(); BLU_LED_OFF(); )
#define SET_LED_BLUE (RED_LED_OFF(); GRN_LED_OFF(); BLU_LED_ON(); )
#define SET_LED_GREEN (RED_LED_OFF(); GRN_LED_ON(); BLU_LED_OFF(); )
#define SET_LED_YELLOW (RED_LED_ON(); GRN_LED_ON(); BLU_LED_OFF(); )
#define SET_LED_MAGENTA (RED_LED_ON(); GRN_LED_OFF(); BLU_LED_ON(); )
#define SET_LED_CYAN (RED_LED_OFF(); GRN_LED_ON(); BLU_LED_ON(); )
#define SET_LED_WHITE (RED_LED_ON(); GRN_LED_ON(); BLU_LED_ON(); )
#define LAYOUT( \
k13, k14, k15, k16, \
k09, k10, k11, k12, \
k05, k06, k07, k08, \
k01, k02, k03, k04 \
) \
{ \
{ k01, k02, k03, k04, k05, k06, k07, k08, k09, k10, k11, k12, k13, k14, k15, k16 } \
}