/*
Copyright 2012 Jun Wako <wakojun@gmail.com>
Copyright 2015 Jack Humbert
Copyright 2019 Mikkel Jeppesen

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

#pragma once

#include "config_common.h"

#define SPLIT_HAND_PIN B4
#define SOFT_SERIAL_PIN D0

/* USB Device descriptor parameter */
#define DEVICE_VER      0x0002

/* key matrix size */
// Rows are doubled-up
#define MATRIX_ROWS 8
#define MATRIX_COLS 6

// wiring of each half
#define MATRIX_ROW_PINS { F5, F6, C7, F7 }
#define MATRIX_COL_PINS { F1, F4, E2, B6, D7, D6}

#define DIODE_DIRECTION COL2ROW

/* define if matrix has ghost */
//#define MATRIX_HAS_GHOST

/* number of backlight levels */
// #define BACKLIGHT_LEVELS 3

/* Set 0 if debouncing isn't needed */
#define DEBOUNCE 5

/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE

/* ws2812 RGB LED */
#define RGB_DI_PIN F0

#define RGBLED_NUM 12
#define RGBLIGHT_ANIMATIONS
#define RGBLED_SPLIT { 6, 6 }

/* Audio settings */
#ifdef AUDIO_ENABLE
    #define AUDIO_PIN C6 // Define this to enable the buzzer
#endif

#define QMK_ESC_OUTPUT F1 // usually COL
#define QMK_ESC_INPUT F5 // usually ROW
#define QMK_LED D5
#define QMK_SPEAKER C6


/*
 * Feature disable options
 *  These options are also useful to firmware size reduction.
 */

/* disable debug print */
// #define NO_DEBUG

/* disable print */
// #define NO_PRINT

/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT
//#define NO_ACTION_MACRO
//#define NO_ACTION_FUNCTION