#ifndef NEWGAME40_H
#define NEWGAME40_H
#include "quantum.h"
#define LAYOUT_ortho_4x10( \
k101, k102, k103, k104, k105, k106, k107, k108, k109, k110, \
k201, k202, k203, k204, k205, k206, k207, k208, k209, k210, \
k301, k302, k303, k304, k305, k306, k307, k308, k309, k310, \
k401, k402, k403, k404, k405, k406, k407, k408, k409, k410 \
) \
{ \
{k101, k102, k103, k104, k105, k106, k107, k108, k109, k110}, \
{k201, k202, k203, k204, k205, k206, k207, k208, k209, k210}, \
{k301, k302, k303, k304, k305, k306, k307, k308, k309, k310}, \
{k401, k402, k403, k404, k405, k406, k407, k408, k409, k410} \
}
#endif