#include QMK_KEYBOARD_H
#include "bootloader.h"
#ifdef PROTOCOL_LUFA
#include "lufa.h"
#include "split_util.h"
#endif
#ifdef AUDIO_ENABLE
#include "audio.h"
#endif
#ifdef SSD1306OLED
#include "ssd1306.h"
#endif
extern keymap_config_t keymap_config;
#ifdef RGBLIGHT_ENABLE
//Following line allows macro to read current RGB settings
extern rgblight_config_t rgblight_config;
#endif
extern uint8_t is_master;
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
enum layer_number {
BASE = 0,
META,
SYMB,
GAME
};
//Macros
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Qwerty
* ,-----------------------------------------. ,-----------------------------------------.
* | Tab | Q | W | E | R | T | | Y | U | I | O | P | @ |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | Alt | A | S | D | F | G | | H | J | K | L | ; | : |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | Shift| Z | X | C | V | B | | N | M | , | . | / |\/Sft |
* |------+------+------+------+------+------+-------------+------+------+------+------+------+------|
* | Ctrl | GUI | App | PrtSc| ESC/ |Space/|Tab/ |Back |Enter/| Del |PrtSc |=>GAME|=>SYMB| \ |
* | | | | | ~SYMB|RCtrl |Shift |Space |~META | | | | | |
* `-------------------------------------------------------------------------------------------------'
*/
[BASE] = LAYOUT( \
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, \
KC_LALT, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SFT_T(KC_RO) , \
KC_LCTL, KC_LGUI, KC_APP, KC_PSCR, LT(SYMB, KC_ESC), RCTL_T(KC_SPC), SFT_T(KC_TAB), KC_BSPC, LT(META, KC_ENT), KC_DEL, KC_PSCR, TG(GAME), TG(SYMB), KC_JYEN \
),
/* META
* ,-----------------------------------------. ,-----------------------------------------.
* | 1 | 2 | 3 | 4 | 5 | 6 | | 7 | 8 | 9 | 0 | - | ^ |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | Alt | F1 | |Muhen | Henk | | | Left | Down | Up |Right | | |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | Sft | F2 | F3 | F4 | F5 | F6 | | F7 | F8 | F9 | F10 | F11 |\/Sft |
* |------+------+------+------+------+------+-------------+------+------+------+------+------+------|
* | Ctrl | GUI | App |PrtSc |ESC/ |Space/|Tab/ |Back |Enter/| Del |Reset |=>GAME|=>SYMB| \ |
* | | | | |~SYMB |RCtrl |Shift |Space |~META | | | | | |
* `-------------------------------------------------------------------------------------------------'
*/
[META] = LAYOUT( \
KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, \
_______, KC_F1, XXXXXXX, KC_MHEN, KC_HENK, XXXXXXX, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, XXXXXXX, XXXXXXX, \
_______, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, SFT_T(KC_RO), \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET, _______, _______, _______ \
),
/* SYMB
* ,-----------------------------------------. ,-----------------------------------------.
* | ! | " | # | $ | % | & | | ' | ( | ) | ~ | = | ~ |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | Alt | | | | | | | ( | ) | { | } | + | * |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | Sft | | | | | | | [ | ] | < | > | ? | \ |
* |------+------+------+------+------+------+-------------+------+------+------+------+------+------|
* | Ctrl | GUI | App |PrtSc |ESC/ |Space/|Tab/ |Back |Enter/| Del |PrtSc |=>GAME|=>SYMB| \ |
* | | | | |~SYMB |RCtrl |Shift |Space |~META | | | | | |
* `-------------------------------------------------------------------------------------------------'
*/
[SYMB] = LAYOUT( \
S(KC_1), S(KC_2), S(KC_3), S(KC_4), S(KC_5), S(KC_6), S(KC_7), S(KC_8), S(KC_9), S(KC_0), S(KC_MINS), S(KC_EQL), \
_______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, S(KC_8), S(KC_9), S(KC_RBRC), S(KC_BSLS), S(KC_SCLN), S(KC_QUOT), \
_______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_RBRC, KC_BSLS, S(KC_COMM), S(KC_DOT), S(KC_SLSH), S(KC_RO), \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ \
),
/* GAME
* ,-----------------------------------------. ,-----------------------------------------.
* | Tab | Q | W | E | R | T | | Y | U | I | O | P | @ |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | Alt | A | S | D | F | G | | H | J | K | L | ; | : |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | Sft | Z | X | C | V | B | | N | M | , | . | / |\/Sft |
* |------+------+------+------+------+------+-------------+------+------+------+------+------+------|
* | Ctrl | GUI | App |PrtSc | ESC |Space |Tab |Back |Enter | Del |PrtSc |=>GAME|=>SYMB| \ |
* | | | | | | | |Space | | | | | | |
* `-------------------------------------------------------------------------------------------------'
*/
[GAME] = LAYOUT( \
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, \
KC_LALT, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SFT_T(KC_RO), \
KC_LCTRL, KC_LGUI, KC_APP, KC_PSCR, KC_ESC, KC_SPC, KC_TAB, KC_BSPC, KC_ENT, KC_DEL, KC_PSCR, _______, _______, KC_JYEN \
)
};