#pragma once

#include "rev2.h"

#include "quantum.h"

// This a shortcut to help you visually see your layout.
// The first section contains all of the arguments
// The second converts the arguments into a two-dimensional array

#define XXX KC_NO

#define LAYOUT_iso( \
    k00,  k01, k02, k03, k04, k05, k06, k46,      k08, k09, k0A, k0B, k0C, k0D, k0E, k0F,  k3F,\
    k10,  k11, k12, k13, k14, k15, k16,      k18, k19, k1A, k1B, k1C, k1D, k1E,            k2F,\
    k20,  k21, k22, k23, k24, k25, k26,      k28, k29, k2A, k2B, k2C, k2D, k1F, k2E, \
    k30,  k31, k37, k32, k33, k34, k35, k36,      k38, k39, k3A, k3B, k3C,      k3D, k3E, \
    k40,  k41, k42, k43,      k44,      k45,           k48,      k49, k4A, k4C, k4D, k4E, k4F \
) { \
    { k00, k01, k02, k03, k04, k05, k06, XXX, k08, k09, k0A, k0B, k0C, k0D, k0E, k0F }, \
    { k10, k11, k12, k13, k14, k15, k16, XXX, k18, k19, k1A, k1B, k1C, k1D, k1E, k1F }, \
    { k20, k21, k22, k23, k24, k25, k26, XXX, k28, k29, k2A, k2B, k2C, k2D, k2E, k2F }, \
    { k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3A, k3B, k3C, k3D, k3E, k3F }, \
    { k40, k41, k42, k43, k44, k45, k46, XXX, k48, k49, k4A, XXX, k4C, k4D, k4E, k4F } \
}