#pragma once
#include "quantum.h"
#define LAYOUT( \
kA1, kA2, kA3, kE3, kA4, kA5, kA6, kA7, kA8, kA9, kA10, kA11, kA12, kA13, kA15, \
kB1, kB2, kB3, kB4, kB5, kB6, kB7, kB8, kB9, kB10, kB11, kB12, kB13, kB14, kB15, \
kC1, kC2, kC3, kC4, kC5, kC6, kC7, kC8, kC9, kC10, kC11, kC12, kC13, kC15, \
kD2, kD3, kD4, kD5, kD6, kD7, kD8, kD9, kD10, kD11, kD12, kD13, kD14, kD15, \
kE2, kE4, kE6, kE7, kE9, kE11, kE15 \
) \
{ \
{ kA1, kA2, kA3, kA4, kA5, kA6, kA7, kA8, kA9, kA10, kA11, kA12, kA13, KC_NO, kA15 }, \
{ kB1, kB2, kB3, kB4, kB5, kB6, kB7, kB8, kB9, kB10, kB11, kB12, kB13, kB14, kB15 }, \
{ kC1, kC2, kC3, kC4, kC5, kC6, kC7, kC8, kC9, kC10, kC11, kC12, kC13, KC_NO, kC15 }, \
{ KC_NO, kD2, kD3, kD4, kD5, kD6, kD7, kD8, kD9, kD10, kD11, kD12, kD13, kD14, kD15 }, \
{ KC_NO, kE2, kE3, kE4, KC_NO, kE6, kE7, KC_NO, kE9, KC_NO, kE11, KC_NO, KC_NO, KC_NO, kE15 } \
}