/* Copyright 2021 swiftrax
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */
#include QMK_KEYBOARD_H

const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {

[0] = LAYOUT_all(
    KC_MUTE,  KC_F13,  KC_F14,  KC_F15,  KC_F16, KC_F17, KC_F18, KC_F19, KC_F20,  KC_F21, KC_F22,  KC_F23,    KC_F24,                         KC_MPRV, KC_VOLU, KC_VOLD, KC_MNXT, 
    KC_ESC,   KC_F1,   KC_F2,   KC_F3,   KC_F4,  KC_F5,  KC_F6,  KC_F7,  KC_F8,   KC_F9,  KC_F10,  KC_F11,    KC_F12,                         KC_HOME, KC_PGUP, KC_PGDN, KC_END, 
    KC_GRV,   KC_1,    KC_2,    KC_3,    KC_4,   KC_5,   KC_6,   KC_7,   KC_8,    KC_9,   KC_0,    KC_MINS,   KC_EQL,   KC_BSPC,  KC_DEL,     KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS, 
    KC_TAB,   KC_Q,    KC_W,    KC_E,    KC_R,   KC_T,   KC_Y,   KC_U,   KC_I,    KC_O,   KC_P,    KC_LBRC,   KC_RBRC,  KC_BSLS,              KC_P7,   KC_P8,   KC_P9,   KC_PPLS, 
    KC_CAPS,  KC_A,    KC_S,    KC_D,    KC_F,   KC_G,   KC_H,   KC_J,   KC_K,    KC_L,   KC_SCLN, KC_QUOT,   KC_ENT,                         KC_P4,   KC_P5,   KC_P6,   KC_PPLS,   
    KC_LSFT,  KC_Z,    KC_X,    KC_C,    KC_V,   KC_B,   KC_N,   KC_M,   KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,             KC_UP,                KC_P1,   KC_P2,   KC_P3,   KC_PENT, 
    KC_LCTL,  KC_LGUI, KC_LALT,                  KC_SPC,                 KC_RALT, KC_RGUI, KC_RCTL,            KC_LEFT, KC_DOWN, KC_RGHT,              KC_P0,   KC_PDOT, KC_PENT), 
[1] = LAYOUT_all(
    _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,                             _______,  _______,  _______,  _______, 
    _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,                             _______,  _______,  _______,  _______, 
    _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,   _______,  _______,        _______,  _______,  _______,  _______,
    _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,   _______,                  _______,  _______,  _______,  _______,
    _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,                             _______,  _______,  _______,  _______,   
    _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,                      _______,         _______,  _______,  _______,  _______,
    _______,  _______,  _______,                      _______,                                _______,  _______,  _______,            _______,  _______,  _______,         _______,  _______,  _______), 
[2] = LAYOUT_all(
    _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,                             _______,  _______,  _______,  _______, 
    _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,                             _______,  _______,  _______,  _______, 
    _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,   _______,  _______,        _______,  _______,  _______,  _______,
    _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,   _______,                  _______,  _______,  _______,  _______,
    _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,                             _______,  _______,  _______,  _______,   
    _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,                      _______,         _______,  _______,  _______,  _______,
    _______,  _______,  _______,                      _______,                                _______,  _______,  _______,            _______,  _______,  _______,         _______,  _______,  _______), 
};

#ifdef OLED_DRIVER_ENABLE

oled_rotation_t oled_init_user(oled_rotation_t rotation) {
    return OLED_ROTATION_0;
}

#define IDLE_FRAMES 2
#define IDLE_SPEED 10

#define ANIM_SIZE 600 // number of bytes in array, minimize for adequate firmware size, max is 1024
#define ANIM_FRAME_DURATION 200 //how long each frame lasts in ms

uint32_t anim_timer = 0;
uint32_t anim_sleep = 0;
uint8_t current_idle_frame = 0;

static void render_anim(void){
    static const char PROGMEM idle[IDLE_FRAMES][ANIM_SIZE] = {
        {
        0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  1,  7, 12, 56,224,128,  0,128,128,192,192,192,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0, 64,128,  0,  8, 48, 64,  0, 24,224,  0,  0,  0,192, 32,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,
        0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,128, 64,255,255,255,255,255,255,255,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  2,130,132, 72, 72,  8,192,225,242,248,252,252,252,252,248,240,225,192,  4,  2, 34, 18,  9,  8,  8,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0, 
        0,  0,  0,  0,  0,  0,  0,  0,  0,  0, 48, 24, 14,  3, 28,112,255,255,255,255,255,255,255,  0,  0,  0,  0,  0,  0,  0,255,255,254,252,252,252,124, 62, 30, 15,  7,  3,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  1, 17, 16, 16,  8,136, 64, 35,  7, 15,159, 63, 63, 63,191, 31, 15,  7,  3, 96,128,  2, 18, 33, 33, 65,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0, 
        0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,192, 96, 56,  8,  7,  3,  7,  7, 15, 15, 31,112,  0,  0,  0,  0,  0,  0,  0,  3,  1,  1,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  1,  0,  0,  0, 12,  2,  1,  0,  0,  0,  1,  6,  8,  0,  0,  0,  0,  1,  2,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,
        },
        {
        0,  0,  0,  0,  0,  0,  0,  0,  0,  1,  2,  4,  4,  8, 48,224,128,  0,128,128,192,192,192,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0, 64,128,  8, 48, 64,  0, 24,224,  0,  0,  0,192, 32,  0,  0,  0,  0,128,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,
        0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,255,255,255,255,255,255,255,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0, 32, 34, 34, 34, 68, 68,  4,192,225,242,248,252,252,252,252,248,241,224,192,  2,  1, 17,  9,132,132,132,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0, 
        0,  0,  0,  0,  0,  0,  0,  0,  0,  0, 64, 32, 16,  8, 20,114,255,255,255,255,255,255,255,  0,  0,  0,  0,  0,  0,  0,127,255,254,252,124, 60, 28, 30, 14,  7,  3,  1,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  8,  8,  8,  4,132, 64, 35,  7,143, 31, 63, 63, 63, 63, 31, 15,  7,  3, 96,128,  1, 17, 32, 32, 64,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0, 
        0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,127,131,  7,  7, 15, 15, 31,112,  0,  0,  0,  0,  0,  0,  0,  1,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  1,  0,  0, 12,  2,  1,  0,  0,  0,  0,  7,  8,  0,  0,  0,  0,  0,  1,  2,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,
        }
    };
    void animation_phase(void) {
        current_idle_frame = (current_idle_frame + 1) % IDLE_FRAMES;
        oled_write_raw_P(idle[abs((IDLE_FRAMES-1)-current_idle_frame)], ANIM_SIZE);
    }

    if(get_current_wpm() != 000) {
        oled_on(); // not essential but turns on animation OLED with any alpha keypress
        if(timer_elapsed32(anim_timer) > ANIM_FRAME_DURATION) {
            anim_timer = timer_read32();
            animation_phase();
        }
        anim_sleep = timer_read32();
    } 
    else {
        if(timer_elapsed32(anim_sleep) > OLED_TIMEOUT)
            oled_off();
        else {
            if(timer_elapsed32(anim_timer) > ANIM_FRAME_DURATION) {
                anim_timer = timer_read32();
                animation_phase();
            }
        }
    }
}

void oled_task_user(void) {
    render_anim();
}
#endif