#include QMK_KEYBOARD_H
#define LOWER MO(_LOWER)
#define RAISE MO(_RAISE)
#define NUM MO(_NUM)
#define CTL_ESC CTL_T(KC_ESC)
#define OS_LGUI OSM (MOD_LGUI)
#define SGAME TO(_GAMING)
#define SQWER TO(_QWERTY)
enum layers {
_QWERTY,
_GAMING,
_LOWER,
_RAISE,
_ADJUST,
_NUM
};
enum {
TD_RL = 0,
TD_C = 1,
TD_MD = 2,
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QWERTY] = LAYOUT(
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_LCTL, TD(TD_C),KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
CTL_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_LALT, KC_ENT, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, NUM, OS_LGUI, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
KC_LCTL, OS_LGUI, KC_SPC, LOWER, RAISE, KC_SPC, OS_LGUI, KC_RALT
),
[_GAMING] = LAYOUT(
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_LCTL, TD(TD_C),KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_ESC, KC_ENT, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, NUM, OS_LGUI, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
KC_LALT, KC_V, KC_SPC, LOWER, RAISE, KC_SPC, OS_LGUI, KC_RALT
),
[_LOWER] = LAYOUT(
KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_LPRN, KC_RPRN, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL,
_______, _______, _______, _______, _______, _______, KC_LBRC, KC_RBRC, _______, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE,
_______, _______, _______, _______, _______, _______, KC_LCBR, KC_RCBR, _______, _______, _______, _______, TD(TD_MD), KC_MNXT,
_______, _______, _______, _______, _______, _______, _______, _______
),
[_RAISE] = LAYOUT(
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, _______, _______, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL,
_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, _______, _______, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS,
_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, _______, _______, _______, KC_VOLD, KC_VOLU,
_______, _______, _______, _______, _______, _______, _______, _______
),
[_ADJUST] = LAYOUT(
_______, _______, KC_PGUP, _______, _______, _______, SQWER, _______, _______, _______, KC_INS, _______, KC_PSCR, _______,
_______, KC_HOME, KC_PGDN, KC_END, _______, _______, SGAME, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______
),
[_NUM] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_7, KC_8, KC_9, KC_ASTR,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_4, KC_5, KC_6, KC_MINS,
_______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DOT, KC_1, KC_2, KC_3, KC_PLUS,
_______, _______, _______, _______, _______, _______, _______, KC_0
)
};
uint32_t layer_state_set_user(uint32_t state) {
return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
return true;
}
void matrix_init_user(void) {
}
void matrix_scan_user(void) {
}
void led_set_user(uint8_t usb_led) {
}
void td_common(qk_tap_dance_state_t *state, void *user_data) {
switch (state->count) {
case 1:
tap_code16(C(KC_O));
reset_tap_dance(state);
break;
case 2:
tap_code16(S(KC_INS));
reset_tap_dance(state);
break;
}
}
void td_media(qk_tap_dance_state_t *state, void *user_data) {
switch (state->count) {
case 1:
tap_code16(KC_MPLY);
reset_tap_dance(state);
break;
case 2:
tap_code16(KC_MUTE);
reset_tap_dance(state);
break;
}
}
qk_tap_dance_action_t tap_dance_actions[] = {
[TD_C] = ACTION_TAP_DANCE_FN(td_common),
[TD_MD] = ACTION_TAP_DANCE_FN(td_media),
};