#include QMK_KEYBOARD_H
enum layer_names {
_BASE,
_LAYER1,
_LAYER2,
_LAYER3
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_BASE] = LAYOUT_3u_space(
KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
CTL_T(KC_TAB), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_UP, KC_SLSH,
MO(_LAYER2), KC_LGUI, KC_LALT, LT(_LAYER1, KC_SPC), LT(_LAYER3, KC_SPC), KC_LEFT, KC_DOWN, KC_RGHT
),
[_LAYER1] = LAYOUT_3u_space(
KC_GRV, KC_QUOT, XXXXXXX, KC_UP, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_7, KC_8, KC_9, KC_DEL,
KC_CAPS, XXXXXXX, KC_LEFT, KC_DOWN, KC_RGHT, XXXXXXX, KC_PSLS, KC_PMNS, KC_4, KC_5, KC_6, KC_ENT,
KC_LSFT, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS, KC_PAST, KC_PPLS, KC_1, KC_2, KC_3, KC_RSFT,
XXXXXXX, KC_LGUI, KC_LALT, _______, XXXXXXX, KC_0, KC_PDOT, KC_PEQL
),
[_LAYER2] = LAYOUT_3u_space(
KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_VOLU,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, RESET, XXXXXXX, XXXXXXX, KC_RCTL, KC_RALT, KC_DEL, KC_VOLD,
XXXXXXX, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX
),
[_LAYER3] = LAYOUT_3u_space(
KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_UNDS,
XXXXXXX, KC_P1, KC_P2, KC_P3, KC_P4, KC_P5, KC_P6, KC_P7, KC_P8, KC_P9, KC_P0, _______,
_______, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______,
_______, XXXXXXX, XXXXXXX, XXXXXXX, _______, XXXXXXX, XXXXXXX, XXXXXXX
),
};
void encoder_update_user(uint8_t index, bool clockwise) {
if (index == 0) {
if (clockwise) {
tap_code(KC_VOLD);
} else {
tap_code(KC_VOLU);
}
}
}