/* Copyright 2020 Christopher Courtney, aka Drashna Jael're (@drashna) <drashna@live.com>
* Copyright 2019 Sunjun Kim
* Copyright 2020 Ploopy Corporation
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// used for tracking the state
bool is_drag_scroll = false;
;
bool
// The real magic is here.
// This function is called to translate the processed sensor movement
// from the mouse sensor and translates it into x and y movement for
// the mouse report. Normally. So if "drag scroll" is toggled on,
// moving the ball scrolls instead. You could remove the x or y here
// to only scroll in one direction, if you wanted, as well. In fact,
// there is no reason that you need to send this to the mouse report.
// You could have it register a key, instead.
void
const uint16_t PROGMEM keymaps = ;