#include "cctk.h" #include "loop.hxx" #include "loopcontrol.h" extern "C" GridDescBase_t LC_CreateGridDesc(const cGH *cctkGH) { Loop::GridDescBase grid_(cctkGH); GridDescBase_t grid; for (int d = 0; d < LC_DIM; ++d) { grid.gsh[d] = grid_.gsh[d]; grid.lbnd[d] = grid_.lbnd[d]; grid.ubnd[d] = grid_.ubnd[d]; grid.lsh[d] = grid_.lsh[d]; grid.ash[d] = grid_.ash[d]; grid.bbox[2 * d + 0] = grid_.bbox[2 * d + 0]; grid.bbox[2 * d + 1] = grid_.bbox[2 * d + 1]; grid.nghostzones[d] = grid_.nghostzones[d]; grid.tmin[d] = grid_.tmin[d]; grid.tmax[d] = grid_.tmax[d]; grid.x0[d] = grid_.x0[d]; grid.dx[d] = grid_.dx[d]; } return grid; }