* Merfolk may wear heavy armour while swimming, though their armour

penalty is doubled in deep water.

  • Change "zombified ally" -> "mindless thrall" (and only count friendly monsters).
  • Call trackers_init_new_level() earlier, in load(), so that TileNewLevel() can use the correct travel information when drawing exclusions on the minimap.

git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9566 c06c8d41-db1a-0410-9941-cceddc491573

Created by  j-p-e-g  on March 29, 2009
HIRHNITBXDQPXPKSZKCBST7EGNWPYM2NKJARLKKCPISD74HBLK7AC
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