HQWADH6JG52Q2DV37JWOAVBBEQPPOJSOLBLHUPA3E7WVFNJBAKCQC U5OV6VLITTBZVEQ4UFKVER5V7JI4Z7L4CF5ALYVEC375UN56LVCQC YBNZTFKEZDBA2BWBYEVU62CIVIVTA7LYIRJAOYKGQT7V64DAMZUQC H2OHWQKMHL66CPVJGJL35RY7EIZB74SZTGOLDJDSCG5WVEVPIIUAC KFULGQQOHWUTXOM3BXCCYPGGVGGY4Z6265XUFRCBPNLTZAEHJZSQC 7RDIBNLUIBTAYOJXJ5Q3DOW3MKKYXBAA3Q4G4QE74KJL23NW6C7AC KVTA7IUBD2O7ZEUU5T5VP7D3XVLFLYICXUPP5WCPAODBXKK4DNNQC 7TC5S2NB46NFPXQKVXUYA26DZ2OE42WWE7RUSBJHXQPUGAWHIFMAC PUY2VWZJ3G7HNCLIHZP5VGT2DAGHI436ETDJQTPEBFPRSEHOM2NQC 7GCM5WFIKX5N2PQ5UCVNMFJEKTZTBCUVZH5RZ7CPDL3Z6GB26KAQC FM4LIPXOMA65AXD33QNNRVMURTVCLGB7NCQYYS6I3DPOZFIKN4XQC K2CS6TCX2NDVL2ASEHGP4J4K4IJ6FP3ANNKTSIWVG43HPYSBX6ZQC MPL4NSRZ4TMXOMYDRRLFF5MPEDI4RZIRCOAF6BEH4AKJLRYTMLMQC 7UIFNKK5IU2VUAGKWDB6KOETOVQOCOVDHZHB4OPAM2CQRCWV4AGQC RPOZZWKG5GLPHVZZ7ZKMKS64ZMV2LDCQSARBJFJ6FZOTOKCQO7FAC SDLKLUNFGVKDS55DDJZCBAVIB7NL3RRYPTACAY65SCUQKV6APFSAC VY2RJLJQMUOVIJOYPTA7AEXPURIV3H6VF7O5QQ7LF44ZS36RTFYAC FZ3VCF24YWNHTLVHBZYWX37X4FI2SNCXGZGTV2UFGFGAWMOKFIUAC UADYVV3UD5ERJTZZJGY4EUQ4NJ2JSBG7YYUJ75ZRBIXRQXQKOJPAC T3R2D5M4YSC6NFZ6YO3AEG4VWORECX72CHUM5UBADV4UPAAZG7WQC FZKMVCODMWQEVVBBQHTTXFBRO4LZEYLB646ZPVUMLHH6EER7FAOAC HH3HFWVXABJ4IRMN22PPJCREMULZSN6DA7VYKOGECGMNUQTZ5QNQC 5FHWTG7M6FW4B3I33YI7QSM3OZIB6ZGC6TI6JISSLY5Y43HI56VAC AJHVP42Y67SB4NKFMZB24524PGX2XA5WLFNEFV52MIGTS47ALMVQC const monster_type mon = _xom_random_demon(sever);const bool is_demonic = (mons_class_holiness(mon) == MH_DEMONIC);
const monster_type mon_type = _xom_random_demon(sever);const bool is_demonic = (mons_class_holiness(mon_type) == MH_DEMONIC);
const monster_type mon = _xom_random_demon(sever);const bool is_demonic = (mons_class_holiness(mon) == MH_DEMONIC);
const monster_type mon_type = _xom_random_demon(sever);const bool is_demonic = (mons_class_holiness(mon_type) == MH_DEMONIC);
const mon_holy_type holy = mons_class_holiness(mon_type);if (holy == MH_UNDEAD || holy == MH_NONLIVING || holy == MH_PLANT)return (true);
const mon_holy_type holi = mons_class_holiness(mon_type);
bool avoid_monster = (avoid_self && this->thrower == KILL_MON_MISSILE);bool avoid_player = (avoid_self && this->thrower != KILL_MON_MISSILE);
bool avoid_monster = (avoid_self && thrower == KILL_MON_MISSILE);bool avoid_player = (avoid_self && thrower != KILL_MON_MISSILE);
// Feawn worshippers can fire through monsters of the same alignment.// This means Feawn-worshipping players can fire through allied plants,// and also means that feawn worshiping oklob plants can fire through// plants with the same attitude.bool originator_worships_feawn=false;
// Feawn worshippers can fire through monsters of the same// alignment. This means Feawn-worshipping players can fire through// allied plants, and also means that Feawn-worshipping oklob plants// can fire through plants with the same attitude.bool originator_worships_feawn = false;
// fired the beam (so we can check their religion). This is complicated// by the fact that this beam may in fact be an explosion caused by a// miscast effect. In that case the value of beam_source may be negative// (god induced miscast) or greater than NON_MONSTER (various other miscast// sources). So we check whether or not this is an explosion, and also the// range of beam_source before attempting to reference env.mons with it.// -caoif (!is_explosion && this->beam_source == NON_MONSTER)
// fired the beam (so we can check their religion). This is// complicated by the fact that this beam may in fact be an// explosion caused by a miscast effect. In that case, the value of// beam_source may be negative (god-induced miscast) or greater than// NON_MONSTER (various other miscast sources). So we check whether// or not this is an explosion, and also the range of beam_source// before attempting to reference env.mons with it. -caoif (!is_explosion && beam_source == NON_MONSTER)
// Prevent spore explosions killing plants from being registered as// a feawn misconduct. Deaths can trigger the ally dying or plant// dying conducts, but spore explosions shouldn't count for either of// those.
// Prevent spore explosions killing plants from being registered// as a Feawn misconduct. Deaths can trigger the ally dying or// plant dying conducts, but spore explosions shouldn't count// for either of those.
// FIXME: Should be a better way of doing this. For now we are just// falsifying the death report... -caoif(you.religion == GOD_FEAWN && this->flavour == BEAM_SPORE&& feawn_protects(mon))
// FIXME: Should be a better way of doing this. For now, we are// just falsifying the death report... -caoif (you.religion == GOD_FEAWN && flavour == BEAM_SPORE&& feawn_protects(mon))