* Automate all the notetaking I always do when testing Xom.

NOTE_DEBUG_XOM might be a tiny bit technical or spoily, but at the same time I like the results and think this flag could actually be turned into an option to autonote all Xom effects, so I've left it on in this commit, in case someone else is playtesting Xom.

  • Fix a monster polymorphing into an (invisible) unseen horror naming it.
  • Reactivate autopickup if you kill an invisible monster or see an invisible monster become visible.

git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9598 c06c8d41-db1a-0410-9941-cceddc491573

Created by  j-p-e-g  on April 12, 2009
7GCM5WFIKX5N2PQ5UCVNMFJEKTZTBCUVZH5RZ7CPDL3Z6GB26KAQC
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