Add some chaos attacks/weapons. Missiles and launchers of chaos fire a bolt of

a random type (including enchantments, which isn't so good since they don't have a visible beam). Might want to add BEAM_CHAOS and make it a beam of that.

Weapons of chaos either does a random brand effect (fire, poison, etc) or a random chaos effect (which includes cloning the attack victim).

The AF_CHAOS monster attack flavour either does a random monster flavour or chaos effect (same chaos effects as for weapons).

The relative frequency of all the different effects/brands/flavours no doubt needs adjustment.

All of this is currently only available via Xom. 10% of all common-type demons sent in by Xom will be chaos spawn (the only kind that use AF_CHAOS, and never randomly generated otherwise). All item gifts from Xom which are generated with a brand will have their brand switched to chaos (this should probably be made to happen less than 100% of the time). And finally one of Xom's bad acts is to upgrade a non-branded weapon of a nearby hostile monster to a chaos brand (this might need to be made less (or more) common).

Oh, and if a randart has a brand which would be identified if it were merely an ego weapon, it now identifies the RAP_BRAND property of the randart.

git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7704 c06c8d41-db1a-0410-9941-cceddc491573

Created by  zelgadis  on November 30, 2008
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